Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 Atoa Custom Battle System CTB animation while cast
#2
I've just tinkered with Atoa's system... and the CTB system therein. And with that, I can confirm that I was able to make DarkLuar to use her Bird Killer attack (the bow shooting animation assigned to skill 73) with a delayed skill effect set to just a 50 wait.

She uses the Chelsea spriteset.

The setting that defined a custom animation for the bow skill is on line 553 in the Config 2 - Advanced page:
Code:
Skill_Settings[73] = ["STARTTHROW/101-Attack13,0,122,123,124,125,300,-20,0,0,0",
                        "MOVETYPE/NOMOVE","ANIME/13"]
And the 'ANIME/13' in this sets the pose in DarkLuar's template to the 13th pose (though it can be expanded to multiple random poses here).

And with that, I merely added a casting time like this:
Code:
Cast_Time['Skill'] = {1 => [300,'int'], 2 => [400,'int'], 3 => [500,'int'],
    7 => [300,'int'], 8 => [400,'int'], 9 => [500,'int'], 10 => [300,'int'],
    11 => [400,'int'], 12 => [500,'int'], 13 => [300,'int'], 14 => [400,'int'],
    15 => [500,'int'], 16 => [300,'int'], 17 => [400,'int'], 18 => [500,'int'],
    19 => [300,'int'], 20 => [400,'int'], 21 => [500,'int'], 22 => [300,'int'],
    23 => [400,'int'], 24 => [500,'int'], 25 => [300,'int'], 26 => [400,'int'],
    27 => [500,'int'], 28 => [300,'int'], 29 => [400,'int'], 30 => [500,'int'],
    73 => [50,'int']}
... the 73 => [50,'int'] ... being my addition to the hash array that began on line 193 in the CTB addon.

Now, if you want to make her jump around before she even SHOOTS her bow (a casting/chanting animation if you will), I returned to line 553 and added one more bit of code:
Code:
Skill_Settings[73] = ["STARTTHROW/101-Attack13,0,122,123,124,125,300,-20,0,0,0",
                        "MOVETYPE/NOMOVE","ANIME/13","CHANTING/10'"]
I added "CHANTING/10" which makes her jump around with the 10th pose in her spritesheet. All this with the delay system in use.

Okay, I know... From what I read in the CTB code above the area where you set the delay rates, I too thought I would be setting the chanting pose here. Nope... you set it with the rest of the animations in the Config 2-Advanced page.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

Reply }


Messages In This Thread
RE: Atoa Custom Battle System CTB animation while cast - by DerVVulfman - 01-02-2016, 05:30 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
   ACBS - Atoa Custom Battle System and TP System zlsl 2 3,786 10-20-2021, 05:09 AM
Last Post: zlsl
   [RMXP] Showing skill gained by leveling up on battle result FrQise 12 10,479 05-07-2021, 02:05 PM
Last Post: FrQise
   Adding face script on Cogwheel's RTAB Battle Status rekkatsu 15 13,112 08-25-2020, 03:09 AM
Last Post: DerVVulfman
   I want to add an Atoa Custom Battle System command cut-in. zlsl 11 12,032 11-11-2019, 08:55 PM
Last Post: DerVVulfman
   Question about ACBS (Atoa Custom Battle System) aeliath 10 11,044 08-08-2019, 02:50 PM
Last Post: aeliath
   YAMI Battle symphony + Holder add on (Loop casting anim) Starmage 0 3,930 03-01-2018, 09:03 AM
Last Post: Starmage
   (RMVXace) Battle error with Tankentai's battle system, help. x( Starmage 0 3,512 02-14-2018, 04:25 PM
Last Post: Starmage
   Animation Action justpassingby 16 15,876 11-06-2017, 01:59 AM
Last Post: justpassingby
   Atoa Individual Battle Commands Geminil 3 6,249 08-02-2017, 03:17 AM
Last Post: DerVVulfman
  Expiration States with Atoa acbs: error Noctis 5 8,179 02-18-2017, 01:10 AM
Last Post: DerVVulfman



Users browsing this thread: