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 DVV's States Rotation
#3
The problem you experienced typically happens when one uses a different version of RPGMaker XP than the one coding. This would be related to the Game.rxproj, Game.Exe and whatever DLL you are using. However, you may notice that the archive comes with RGSS104E.dll which is the 'newest' version available. The message just assumes the demo was an older project of yours.

And the first two paragraphs in my description clearly state it is a supplemental script for coders, requires additional manipulation of windows, and it came with samples for learning purposes for those who wish to add it into their project. Exotic battlesystems and the like? No. It would not need be an exotic battlesystem. And if you weren't aware, Charlie Fleed's CTB has rotating states ... though coded very differently (and won't conflict).
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

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Messages In This Thread
DVV's States Rotation - by DerVVulfman - 04-06-2016, 03:47 AM
RE: DVV's States Rotation - by Steel Beast 6Beets - 04-07-2016, 12:24 AM
RE: DVV's States Rotation - by DerVVulfman - 04-07-2016, 03:39 AM
RE: DVV's States Rotation - by Steel Beast 6Beets - 04-07-2016, 01:13 PM
RE: DVV's States Rotation - by DerVVulfman - 04-09-2016, 03:33 AM
RE: DVV's States Rotation - by DerVVulfman - 04-21-2016, 05:41 AM

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