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 Adding face script on Cogwheel's RTAB Battle Status
#7
I decided to just quickly jot out this...

Cogwheel Battle Faces

It'll work with either Cogwheel's RTAB or his CTB script (some don't realize he made a CTB script). It throws a face behind the text within Cogwheel's own 'DetailsStatus' window which is unique for each actor.

It doesn't animate the faces like Cogwheel's own script.. But it won't
  • demand 16 faces per actor
  • require direct editing of the code for each actor and class for each face
  • doesn't take over the battler class, preventing the AnimBat system

I have plenty of instructions in there. But in general, you make a Faces subfolder in the Graphics folder, and have it filled with face png files (all the same size). And the name of the face files should be based on either the name of the hero, the filename of the characterset, the battler or is like "Actor_1.png", "Actor_2.png", etc. But again, it's in the instructions.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
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[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

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Messages In This Thread
RE: Adding face script on Cogwheel's RTAB Battle Status - by DerVVulfman - 08-23-2020, 04:16 PM

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