Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 AktorEkuip
#2
Interesting concept. Actually permitting an Actor to use a weapon or armor piece that his Database Class (Fighter/Lancer/Mage) doesn't have enabled at game start. And done light-weight without actively going through the RPG::Class class itself, but accessing the weapon_set & armor_set attributes alone.

I see the additional weapons and armors may be removed. But would it that you may later 'remove' and disallow an already existing class-defined weapon or armor from a punished hero?
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

Reply }


Messages In This Thread
AktorEkuip - by kyonides - 05-10-2023, 10:16 PM
RE: AktorEkuip XP - by DerVVulfman - 05-11-2023, 02:09 AM
RE: AktorEkuip XP - by kyonides - 05-11-2023, 02:30 AM
RE: AktorEkuip XP - by kyonides - 05-11-2023, 05:05 AM
RE: AktorEkuip - by kyonides - 05-13-2023, 06:08 AM
RE: AktorEkuip - by kyonides - 06-01-2023, 10:25 AM



Users browsing this thread: