KTurnOrder XP
#1
KTurnOrder XP

by Kyonides

Introduction

This script allows you to show the current turn order during battles.

It shows you 3 types of images on screen: the title, the backdrop and the battlers' heads!

Other Features

If a battler gets killed before it's his or her turn to attack, then it will display some crossed swords on top of him or her.

The script will automatically remove any dead battler if he or she ever becomes the active battler.

You can change the position of the turn order HUD at will!

Optional Script Calls

Code:
$game_system.turn_hud_align = :left
$game_system.turn_hud_align = :center
$game_system.turn_hud_align = :right
$game_system.turn_hud_align = 0
$game_system.turn_hud_align = 1
$game_system.turn_hud_align = 2

Side Note

For the initial value just change the value of the ALIGN Constant on line 17 accordingly.

Compatible with:
  • Default Battle System

Screenshots

2 Snapshots


Terms & Conditions

Free for use in non commercial games.
Due credit is mandatory!
Mention this forum in your game credits!
That's it! Tongue sticking out


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My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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#2
An Very Convenient Update is Coming Your Way!

Now version 1.0.5 of your favorite turn order script includes a future proof feature: it will correctly show any attacker's head on screen as many times as your battle systems or patches need them!

It also provides you with a way to adjust the HUD's Y coordinate at will. Just change the value of the OFFSET_Y constant accordingly. Winking

Code:
ENEMY_HEADS = []

Inside that array you can leave as many enemy ID's as needed. These enemies will use a custom head found in Graphics/Heads instead.
Default Size: 32x32 pixels
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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