03-22-2025, 03:15 AM
(This post was last modified: 03-23-2025, 10:58 PM by DerVVulfman.)
Multiple Message Windows Extended
Version: 1.0
Version: 1.0
Introduction
This custom message system adds numerous features on top of the default message system, the most notable being the ability to have multiple message windows open at once. The included features are mostly themed around speech bubble-like messages, but many are useful even for default-style messages.
Features
- multiple message windows
- speech bubbles
- position over player/event (follows movement and scrolling)
- optional message tail (for speech or thought bubbles)
- can specify location relative to player/event (up, down, left, right)
- position over player/event (follows movement and scrolling)
- thought bubbles
- Same parameters as speech bubbles with extras
- Same parameters as speech bubbles with extras
- enhanced show choices system
- Can go beyond the four-choice max by linking windows together
- Can be positioned where desired when message window 'floats'
- Many other extras
- Can go beyond the four-choice max by linking windows together
- letter-by-letter mode
- variable speed (and delays)
- skippable on button press
- variable speed (and delays)
- autoresize messages
- player movement allowed during messages
- if speaker moves offscreen, message closes
- if speaker moves offscreen, message closes
- name boxes
- icons in messages
- switch-in-message language support
- rather than saying true/false, switches can say yes/no and etc.
- customizable to suit your language.!
- rather than saying true/false, switches can say yes/no and etc.
- Behind-the-window animated portrait busts/profiles
- everything also works during battle
- settings configurable at anytime
Screenshots
![[Image: PthYxP0.gif]](https://i.imgur.com/PthYxP0.gif)
Demo
There are TWO demos, one for general users, the other for those using the RMXP SDK v 2.4.
Click for the Standard Edition
Click for the RMXP SDK Edition
Look for the Download link in the top right of the screen
Instructions
Plenty, and within the title/header page. There are so many options, you gotta be NUTS to delete it.
FAQ
Includes the FONTZ script that grants Outline, Shadow, Underline and Strikethru styles.
MOST of the system between both demos are the same, only using different "System Adaptation Scripts" depending on standard and SDK editions.
Compatibility
Designed for RPGMaker XP. Overwrites the Message system, some components of Game Battler, and main scripts within Scene_Map and Scene_Battle. Please refer to the System Adaptation Scripts which perform most overwrite changes where most changes may be needed. Edited areas are 'marked'.
Credits and Thanks
Wachunga of course
XRXS code for the self-close and wait for input
Slipknot for a convenient approach to altering settings in-game
SephirothSpawn for bitmap rotate method
Terms and Conditions
Free to use, even in commercial projects. However, I will need some form of due credit for both myself, Wachunga, XRXS, Slipnot and SephirothSpawn.