Adeyemi's Armor Proficiency
#1
Adeyemi's Armor Proficiency
Version: 1.0



Introduction

This script allows you to give actors the ability to increase their skill with a specified assortment of armor components. It does so by giving an actor's defined armor collection a level with experience to gain when in use. And as their level increases, so to does their base physical defense used during combat.

The system does not affect magical defense.



Features
  • Define armor style sets, so a collection of heavy armor pieces (by ID) could be one set and you gain proficiency with all of a given set
  • Sets have levels, so proficiency is those sets gaining their own experience
  • The player's own Experience Points or Level curve is used. So proficiency with armor types can be different per actor.
  • You can gauge how much or little bonus to the base physical defense score per level



Screenshots

That's a negatory, fellah.



Demo

Nuh uh.



Script

The Script



Instructions

Plenty, and all in the script.



Compatibility

Fairly compatible for RPGMaker XP systems as there are no rewrites to any classes, all content using aliased methods.



Author's Notes

Modeled after my recent Weapon Proficiency script from last week, but more extensive as to deal with the multiple armor slots.



Terms and Conditions

Free for use, even in commercial games. Only due credit is required.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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