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10-24-2010, 03:37 PM
(This post was last modified: 10-24-2010, 07:21 PM by corpsegirl.)
I didn't see any better section to ask about this. How do I change the default battle system in the following ways
Evasion (chance to be missed) = Agi + Dex +50
Accuracy (chance to peirce evasion) = Dex + Int
Chance to evade = Target's Evasion - Attacker's Accuracy
Posts: 550
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You would have to edit this by script, somewhere in the calculation of those >.<
question, why? why would you want to do this?
its not like the player will use one set of armor for the rest of his life...
eg. rookie armor = 1% eva
learned how to write a webpage armor = 5% eva
wizkid divine wind armor ^^ = 100% eva
anyway, u can get the same result without touching those scary lines of code @>@
or search through the forum for a script.
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This makes an evasion system rather than a damage reduction system. It makes stats leveling up function smoother. And there is no 100% evade since attacker accuracy reduces the evade in the formula. its an accuracy score not an accuracy flat percent.
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Go into the Battler1 script. Here you will find methods for things like evade. Messing around there should be able to achieve what you wanna do.
Valdred
Tech Administrator of Save-Point
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10-24-2010, 05:54 PM
(This post was last modified: 10-24-2010, 07:30 PM by corpsegirl.)
I tried looking at it but none of the terms I used seemed to work. I'm not sure how to call the stats an do math to them.
Code:
def hit
n = 100
for i in @states
n *= $data_states[i].hit_rate / 100.0
end
return Integer(n)
end
I think tahts what I need to change. how do I call a stat + a stat? I'm not sure what the line n *= $data_states[i].hit_rate / 100.0 is doing.
maybe I should be lookign in game battler 3 in this section instead?
Code:
#--------------------------------------------------------------------------
# First hit detection
hit_result = (rand(100) < attacker.hit)
# If hit occurs
if hit_result == true
I need I need hit_result to be
Code:
hit_result ((rand(100)) < (50 + (def stat + def stat) - (att stat + att stat) + element bonus/penalty)
so say both def stats are 10 and both att stats are 5 that total is 60 rand needs to be 60 or less to hit. I'm not sure how to call the stats for the formula.
*From DerVV: I just wrapped your script samples in CODE bbcode.
Thanks. I should have used the,. Sorry for the inconvenience.
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Error on line 90.
Code:
#--------------------------------------------------------------------------
# * Applying Normal Attack Effects
# attacker : battler
#--------------------------------------------------------------------------
def attack_effect(attacker)
# Clear critical flag
self.critical = false
# First hit detection
hit_result = ((rand(100)) < ((50 + (self.agi + self.dex) - (attacker.dex + attacker.int))
hit = self.cant_evade? ? 100 : hit
# If hit occurs
if hit_result == true
# Calculate basic damage
min = [attacker.atk + attacker.str + attacker.int]
max = [attacker.atk + attacker.str + attacker.str]
atk = (rand(max - min) + min)
self.damage = atk
# Element correction
self.damage *= elements_correct(attacker.element_set)
self.damage /= 100
# If damage value is strictly positive
if self.damage > 0
# Critical correction
if rand(100) < (attacker.agi + attacker.int)
self.damage *= (((attacker.str + attacker.int + attacker.agi)/100)+1)
self.critical = true
end
# Guard correction
if self.guarding?
self.damage /= 2
end
end
end
# If hit occurs
if hit_result == true
# State Removed by Shock
remove_states_shock
# Substract damage from HP
self.hp -= self.damage
# State change
@state_changed = false
states_plus(attacker.plus_state_set)
states_minus(attacker.minus_state_set)
# When missing
else
# Set damage to "Miss"
self.damage = "Miss"
# Clear critical flag
self.critical = false
end
# End Method
return true
end
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hmm... u might wanna clearly indicate which line is line 90.
btw, double posting is "bad" and i dont mean good ^^ (kids these days)
Posts: 14
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Ah. sorry about the double post. The last line of the code is the line in question.
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Add another
on the next line.
Valdred
Tech Administrator of Save-Point
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Joined: May 2009
And add
in front as the first line
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
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