Hello, I'm Here to Post FPLE ACE Stuff.
#1
I've been running the code in Claude AI & have made some improvements to the scripts.
I'm currently making a Pokai-Mon. game, a Legally? Distinct Parody of a different series...

https://www.youtube.com/@5BPlay

FPLE, Itself heavily modded for the below Addons.

FPLE 4~6 Side Box Event Addon + Z-Fighting, with a single comment I can make 4 sided box events with 1 sprite, even grass, which does causes the fps to drop a bit, so have to do a 5 Side Box with a player facing middle tile to save FPS.
FPLE Third Person Sprite, simply adds a back char.sprite you can move with a script call.
FPLE Animation Addon, This did something I don't know what or when but maybe useful.
FPLE Tile Swap Addon, Kinda Works for just 1 tile, but that one tile is now animated water on the floor, it can also
work with more tiles but it calls them in a random order so you'll have to figure it out & put tilesets in the right order.

All these are trying to deal somewhat with the same issue.
FPLE Backdrop Addon, Does Work, but didn't solve the issue, but It can now add a background color vs black/parallax.
FPLE Extended Addon, Semi Works, I can use 1 event as a wall that stretches 5 event spaces.
FPLE Border Wall Addon, Might work? Not really was trying to conjure a bounding box
at view distance to avoid the back ground from messing with opacity images on events.
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#2
HOWUUU!!!!!  (Translation from Lycan:  Good Luck!)

I wish you luck with 'legally distinct' as Nintenjerks would 'look' for an excuse to say it isn't legally distinct enough.   Fear They're petty that way.

Nice use of the FPLE.  I do not know if you only edited the RGSS scripts or not. But our thread for the MGC's First Person Labyrinth Engine also included source code for his custom Graphics DLL.  You can find the page right here:  CLICK

This is so giving me Elder Scrolls II:  Daggerfall vibes... apart from the combat system. Adding day/night is a nice touch. I'm looking forward to see how you handle interiors.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
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#3
I don't plan to edit the DLL I'd have no idea how to, I'm only AI adding code snippets to the script that I can look over with my limited scripting knowledge, since I'm just throwing noodles at a wall to see what sticks, the Rendered Walls to be exact.
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#4
If those flags were any redder I could call them crimson.

Generally we have a very firm stance towards the use of AI (as in, the generative variety that can be used as a stand in --albeit, a bad one- for human effort. If it scalps from the work of others, it's a problem. Plagiarism, A.I. aided or not- is grounds for an instant ban.)

But, so long as that isn't happening and your posts acknowledge the use of A.I. under the rules we set up here, I'll tolerate you.
[Image: deltarune-queen.png]
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#5
I'll point out that we have an ADMIN who is, while doing work himself, is using AI as a testing and learning tool.

But true, anything that has actual AI designed work does need to have a notification of AI work involved.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
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#6
(09-06-2025, 06:40 PM)Remi-chan Wrote: If those flags were any redder I could call them crimson.

Generally we have a very firm stance towards the use of AI (as in, the generative variety that can be used as a stand in --albeit, a bad one- for human effort. If it scalps from the work of others, it's a problem. Plagiarism, A.I. aided or not- is grounds for an instant ban.)

But, so long as that isn't happening and your posts acknowledge the use of A.I. under the rules we set up here, I'll tolerate you.
[Image: deltarune-queen.png]


While there is no way for me to know what data Claude.AI is trained on & is likely a trade secret as most stuff is, it's not ran client side it's a online service. I'd assume most code is generic & very specify to the type code, aka Ruby, Java/whatever other script code there is.

My personal stance on code is, math is & language aren't strictly unique, if someone has code that is xyz+1x3-2, & another person has abc+1x3-2 in their code, it's basically the same math wise even if some terms of wording are different, if it's just math I don't care where it came from, everyone owns universal knowledge of math equally, people are only entitled copyright protected the output of what that math is used for,

I can use xyz+1x3-2 to generate a call for doing xyz, but I'm not allowed to intentionally use that code to copy the exact output of it's original use, however since AI doesn't provide any source data on where xyz+1x3-2 came from as in this example, so it would be impossible for me to use the code to do the exact intended function "on purpose", thus if it takes place mathematically by random chance because there exists only a limited number of variations then that remains fair use.

If I have 1+2+3 == 6 unless script_call 1 , but someone came up with it first, it's not protected since my script_call 1 likely refers to something totally different in what I'm trying to have it achieve.

I don't think anyone was intentionally using any of the AI generated code to specifically enhanced the FPLE 3d engine script or other 3d engine scripts given most 3d engines aren't using to same under the hood logic/techniques.

I'd totally understand if you thought I was trying to pass it off as a alternate replacement to FPLE, calling it my own engine, no it's simply a addon enhancement to an otherwise abandoned script that likely won't see any future additions in which case using it as a blueprint to create my own addons/enhanced versions to share is fine, more so if people want to see the what AI added & changed for clarity to make sure everything is above board.

This stance no infringing on open source code that has proper terms of use that indicates specify restricted, such as prohibiting the user to run the code thru an AI in the first place, which I imagine, any new script for MZ & on ward likely would have written in, which is the best way to protect their code from having AI addons/enhancements made, in which case it would be on the original scripter to go update their TOS, which would still only apply to future use cases since it won't legally be retroactive.

I suggest you request script providers for new/old code to update their terms in regard of AI accordingly, as I don't believe it should be a website restriction if the scripter is fine with it, not withstanding code theft/tos broken use case, which should be banned.
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#7
As the Admin/Owner of the forum, I need state that we have actual notifications in our scripts and artwork boards that read thus:

"All A.I. created content within any thread in this subforum must be identified pursuant to forum rules dated November 19, 2023"

And we have three paragraphs in our Rules which can also be accessed in the top menu that cover AI content which includes required tagging. The rules covering AI content have indeed been in place for nearly two years. This is to protect ourselves as there has been serious and continuous litigations against AI services performing data scraping and stealing content for training.

So indeed, all content providers must place notifications of AI created material. And yes, I have seen a few art boards that do require that AI generated and AI contributed artwork must also be notified. Save-Point is not alone in this matter. As to code theft and plagiarism, we did have individuals that had content removed, one summarily banned as she even performing identity theft.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
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