05-25-2010, 10:14 AM
Note
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****Shiroiyuki's Battler Tutorial****
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****Shiroiyuki's Battler Tutorial****
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Hi there!
Ever have an idea for a totally awesome-tastical battler but didn't know where to start?
WELL, this tutorial aims to assist you in creating RTP-esque battlers* for your game, as well as to discuss coloring tips, cropping and cutting techniques, finishing touches that set your battler apart, and saving outputs for optimal performance.
Important Note of Totally Useless Information
Lesson One: Turning that Sprite into Workable Artwork! Part One
Weâll start with this sprite:
As you can see Iâve taken a regular, plain old RTP sprite from the database to work off of. Yes, you can use your own for this example, too.
1) First we want to find out as much as possible from the reference sprite.
Take a good look, note all details for later.
What I can see from looking at this sprite (and yes, Iâm deviating from the built-in battler) is:
Pink hair, rather short in length and boxy. Thick bangs.
What looks like a âVâ-cut orange tunic with red/orange puff sleeves and an open square back, which slits into two sections (front and back) towards the bottom. A silver belt. Grey/silver gloves and boots.
**Iâve just decided sheâll be a Chinese Kung-Fu fighter. Donât ask me why, just accept it.**
Points of artistic freedom and interpretation (the sprite sheet will be changed later on): [/size]
A skintight dark â most likely dark grey or black â leotard/catsuit will be added underneath with collar exposed. This is due to the questionable dark areas already visible in sprite sheet....
Outfit shall be given oriental design elements to fit character and arm/leg skin will be darkened to show catsuit beneath. Boot details will change shape.
With me so far?
2) Next we will decide what kind of weapon would suit this character.
Iâm gonna pretend sheâs a minx with a Guan Dao (glaive**) and her history includes such liberties as: extensive training in martial arts, a steady diet of beating the hell out of people, and so on and so forth. Beloved child of a recently-blinded Shaolin Kung-Fu master whose only goal in life was to avenge his wifeâs murderer vicariously through the daughter he raised alone.
*Snort*
Pick your own destiny but make sure to get reference pictures of the weapon of choice (including some of the weapon in use).
For completely original weaponry try to find something comparable and scout reference images for that item, tweaking as you go along. This way you can prevent such embarrassing moments as âwielding a crossbow like an axeâ and âwhy yes, that is a shotgun in my pocketâ.
3) Sketch, sketch, sketch!
Get a pad of paper and a pencil (I use a mechanical one because Iâm lazy) and start laying out the basics.
Use what youâve established so far to pick a fitting pose.
My character is a serious, mildly sexy, no-nonsense chick whoâs been bottle-fed Kung-Fu since the womb. She may have pink hair but she definitely isnât your typical bubbly girl-next-door. Sheâs ready to battle at any moment, lives to kill bad guys, wastes no time in doing so, and wonât even break a sweat. Her pose is going to reflect that personality.
Side note: I was totally criticized for this piece on another forum this morning and had to LOL. Especially since the one throwing darts was in fact a crappy, crappy artist himself. HAHAHA
You may be asking yourself, âis all that detail really freakinâ necessary??!â No, no itâs not. I just wanted you to see the sketch for what it will be. Simple shapes could be all it takes to get the image cemented in your mind.
As long as you know which lines to keep and which to erase you are GOOD.
Get these steps done and when ready, head to Part Two!
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Part Two will be up shortly; stay tuned ^_^
*At this time I will not be covering animated battlers; reason being they take so much damn time!
**Sort of a glaive, anyway. Itâs the Chinese version of a really really pointy polearm with a crescent-shaped blade. Nasty when stabbing you. Donât use to eat with. Try not to pick babies up with it.
I know...that last one was a tough call.