I made a project in RMXP a while ago to introduce beginners to RMXP. The basic idea was to teach people how to make a game without confusing them. Though I only have part one finished, I figured I would post it here to help out beginners, and to get ideas for the next part.
This tutorial walks you through the basics of making a game in RMXP. There are four sections: Introduction, Mapping, Events, Database. In each of these sections, I only offer the basic knowledge.
In the Introduction, I simply introduce myself, the main hero, and the tutorial.
In the Mapping section, I show the GUI of RMXP and show people how to map properly, assuming they know how to drag and drop already from previous computer experience. I show how to use layers and transparency properly from the RTP tilesets.
In Events, I show how to place an event, how to get it to talk, and how to respond with choices. Toward the end of this section, I introduce basic quest design.
For Database, I didn't do much, since most of that is rather complicated for a beginner. Instead, I showed how to change the graphic of the hero to whatever you wanted and introduced each tab.
This is meant to be a tutorial for people that have NEVER used RMXP before, but have used a computer before. As such, I don't walk people through the basics of running a computer, like dragging or double clicking. The player/creator must learn a few steps on their own. If you remove all thoughts from the project, you remove their ability to learn, after all.
For those that missed certain steps in the tutorial, the save feature was slightly altered to work as a chapter skip. It will skip you to that chapter, but the tutorial may continue from their, so be prepared to shut down the program or hit the reset button if you don't want to see anything past what you missed by hitting F12.
Anyway, I hope you guys have fun making games in RMXP. I'll see about getting the next tutorial out soon so that you can work with some of the other features, like battling. ^_^