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		So... does that mean it will never work? What will I have to mess with to make it compatible? Just the screen_x, screen_y and setup? I noticed in atoa's there's a base_x and base_y as well as screen_x and screen_y. Then there's target_x and y and actual_x and y. 
Nope, no aspirin can save me now.
	
	
	
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		I will look into it more, but the screen_x and screen_y values in his system are just being used.  He didn't redefine them by creating a def screen_x method (and the like).  It must be something else.
	
	
	
	
	
 
 
	
	
	
		
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		Hmm, I will continue messing around with it too. So if he never redefines them, then does that mean he's using something else? Maybe that base_x and y. It seems complicated.
	
	
	
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		Well, screen_x and screen_y are standards that are used to position the battlers in every 'strategic' system that I know.
	
	
	
	
	
 
 
	
	
	
		
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		Well, I'm still messing around with it. Everything is failing. 

Hopefully with the next update, it will work.
	
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		Finally generated the overlapping error.  Ugh.  Looking into WHAT THE HELL to do to fix that.
Seriously.....
	
	
	
	
	
 
 
	
	
	
		
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		Really? I think it has something to do with the indices because it only happens when there's more than one of the same kind of enemy. Also, I was switching around the screen_x stuff a bit, I changed them to base x and base_y and it kind of works sometimes, but then it gives me that dmg mirror error even MORE.
	
	
	
My partner in crime = TREXRELL
 
	
	
 
 
	
	
	
		
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		Like the monkey on family guy.
	
	
	
My partner in crime = TREXRELL
 
	
	
 
 
	
	
	
		
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		The sad part, was he wasn't 'always' evil. 
