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 Sideview Battle System Tankentai XP
#11
Is there blitz for this CBS?
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#12
Hi,
I really like your Battling System but I've got a little problem.

I made a test battle against a Ghost and it worked perfectly.
Then I tried to make a battle against another monster and it looked like this
[Image: sideviewfail.jpg]

It's no Sideview Animation Shocked
But why??
I have another Sideview Script but that one shows all Monsters and Characters in Sideview.
But why does this one not work??

I replaced the Battler Sprite with the Overworld Sprite of that monster but that didn't work either -.-
After I did that, the battle looked like this
[Image: sideviewfail2.jpg]

Can you help me?
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#13
Before posting, did you take a look at the topic: Useful links?

I suppose not...

Take a look at this:
Sideview: Understanding Battler Movement (Mr. Bubbles)

This script isn't copy and paste, you should read better the instructions
The monsters aren't automatically animated, you must configure them to be animated.
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#14
Okay thanks, but it still doesn't work.
In my Config Script ANIME_PATTERN and ANIME_KIND are both =4
So I used of course a 4x4 Spritesheet.
[Image: deathscythe.png]
I added the number of my monster in the ENEMY_ID
But in the battle it still looks like the one I uploaded before....
What do I have to do?
The image is in the Characters and Battlers Folder and it has the same name.


edit: Oh, I noticed the mistake.
I forgot to save Ticked off
lol, I'm such a dork! :D
I just found a bug.
If you fight with only one or two characters then the overdrive bar is at the wrong place.

[Image: overdrivefail.jpg]

How can this be fixed?
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#15
I spent Hour writting the comments and instructions, but it's looks that almost no one reads them ¬¬
[Image: Imagem-2.png]
See? Did you read that?

I would like to ask to take a good look at the scripts comments and instructions before asking os saying "it's a bug"
Most of the thins that people aks are already explained.

Like i said: "This script isn't copy and paste, you should read better the instructions"
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#16
Yeah, you're right.
But I don't know anything about Scripts so I didn't read them 'cause it seems so complicated for me Shocked

But next time I'ma read the scripts first Laughing
Hmmm, well, a last annoying question is still there :D

What happens when a character's overdrive is full?

I read the Script and there was written that they gain some skills they couldn't do before.
I filled the overdrive of some of my characters and nothing happened...
They had the same skills as before....

I read the whole script and the comment at the beginning said that they could use some new skills....


You can beat me if the answer is somewhere in the script :D
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#17
Overdrive (aka a Final Fantasy Limit Break-like system):

You may have the same skills in your list as before, but your overdrive skill may not have actually functioned until the overdrive bar was filled. In other words, you would see that overdrive skill in your list at all times, but you could not actually >click< it and make it work until the bar was filled.
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#18
Code:
# IDs of the Overdrive skills.
  OD_Skills_ID = [119]
Here is where you set wich skill have the overdrive effect.

The character *still need* to learn the skill (by level, event, or even other scripts). He can't use skills that he didn't learn.
The overdrive don't add/remove skill. He only blocks certain skills until the bar is full.
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#19
Okay,
Thanks!
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#20
I found a problem with the skill steal and your CTB with turns... The first time you use "Steal" it work normally but the next action that you do with the same actor that had used "steal" do only the animation of actor and don't have a really effect.. How can I adjust it? Thanks! :)
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