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Joined: Jul 2009
anyone answer? (I have another question about your atoa CTB... Excuse me.. When I use a item or skill or I use the command "defence" sometimes the turns are not rispected mostly when the agility of the actors is very high parated to the agility of enemies! Can you help me?? Thanks a lot!)
Posts: 191
Threads: 81
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@Valentino
There's a lot of bugs in the CTB and ATB, you will have to wait them to be fixed, what may take some time.
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Joined: Mar 2010
Just downloaded the script but un sure how to incorporate it into game, im kinda a noob with this stuff, but i'm sure I can figure it out eventually, right now I was checking out the demo but nothing seems to be working, like it wont find characters and stuff, I even copied it into my project and everything help please!
Example: cannot find /graphic/something /chester I looked in the file it showed and found it, was like... Huh? having the same problem with the Atoa System too, the demo opening screen of that is blank where it should say new game and such then when i click i get similar messages
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Joined: Apr 2010
I was wondering about the overdrive system.Is there anyway to set it so only certain characters have the actual meter?Right now the overdrive part is there under each character's info and I have it where it dosen't work for any of the other characters but the meter is still there.
Posts: 2
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Joined: May 2010
Hi, this battle system is very cool, but i have a big problem with it.Enemy equipped bow shot backwards.You can see:
http://img13.imageshack.us/img13/5517/bowerror.jpg
It is very important for me, because my game about elves. (Sorry my english,)
Please help me!
Posts: 191
Threads: 81
Joined: Jul 2009
@Radioactive
Using the bow add-on for enemies wont work.
You have to make an exclusive Action Animation for the enemies bow attacks.
Don't know how to create Actions Animations? Too bad...
Posts: 77
Threads: 12
Joined: Sep 2009
hi Atoa
the CBS is really awesome but i prefer using this one bcz it spares a lot of work using charsets instead of battlers.
in your CBS there are a lot of add-ons, including one for 2 swords style/ 2 hands weapon
in the Tankentai XP, there is a 2 hands weapon feature, but it is included in a script providng too many options (AAS),
such as elements, status, equip etc
would it be possible to have a separate script for Tankentai too for dual weapons, like you did for CBS ?
thanks for reading
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@mageone
Probably not.
I won't work on new add-ons for this, the only thing i will do in the not-to-near future is some bug fixes.
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Joined: May 2010
@Atoa
This bs equals awesomness, but you are a retarded brute, with a high ego level too...not to mention you are a prick.Long ago you were a beginner too, but whatever I don't think you remember that time.
Posts: 191
Threads: 81
Joined: Jul 2009
@Radioactive
lol
The only retard here is you. I was a begginer once, but i never was idiot and dumb like some people.
I gave you an direct aswer and you come and talk to me like this? It's because idiots like you that i removed the script from RPG Revolution.
You asked about bow anim, i said the add-on don't work, and said that YOU must do the animation, or did yu expect me to do all the work for you?
Anyway, reported.
Thanks to Radioactive, I totally discontinuing this system.
This systems bugs are really annoying me, since i'm not the original author there's a lot of thing i cant solve.
Also, I'm tired of idiot people talk a lot of shit to me because of this system, I'm here doing a FAVOR giving support and people act like i have an obligation to solve all their problems.
I'm no longer supporting this script. He won't be updated anymore, the bugs with won't be fixed.