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 ACBS - Atoa Custom Battle System 3.2
#11
Wow have you any demo, where the battle like in chrono trigger? I just wanted to see that!
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#12
@RuneMan13
About the template, it has no pre defined size.
You can use templates with 500x500 fames, but if the template is too big it may cause an slow down on the battle start, so you can make it separated.
Take a look at the demo, on Wenia's graphics, to see what i'm talking about.

About Chaz graphic, just make two different battlers, one with dagger anim, other with sword anim, and make an common event in parallel process to check the weapon that he is using and change his battler graphics depending on the weapon.

About the centralization... i will improve it, i actually didn't test it with more than 4 battlers.

About the bars, just remove the script "ACBS | HP and MP Meter".

@Villain
Are you sure you dowloaded the demo? '-'

The demo haves an CT battle test, just move the CT Battle add-on above main
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#13
Ooops...
Sorry I'm silly...
Hmmm... very nice battle system!
But in chrono-trigger an enemy and heroes moves into the map, and not stays in positions like in FF :)
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#14
@Villian
I think you still don't undestand... this script isn't an "magic copy paste" script.
If you want to reach the full potential of this script.
There's some call scripts that alows you to control battler movement.
So if you want to move battlers on the screen you CAN move.

And also you are wrong about the movement, only some enemies move on the screen, the actors doesn't move during battle. And the main feature of CT battle, that is the "turn battle on field".
Also i never said that it's an absolutely perfect clone of CT Battle.
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#15
I'm sorry.
Your battle system is greate!
I'll try it.
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#16
Im having problems running the demo, I get errors like the game cant find graphics files and such, They are all there when I check manually:the same directories , just wondering if there is something i can do to make it work.
Note: I tred copying the files into a new project as well to no avail
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#17
@dasadec
The demo is working 100% fine maybe the problem is with your RM (make sure to use original RMXP)
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#18
so, V 1.02 doesn't work? Cause i just bought it, and installed. I should still be able to copy the scripts into a new project and start from scratch right? And just use the notes provided in the script to learn it.

Edit
Missing files see below
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#19
EDIT
Wierd, Im only able to get the first three files in Graphics, I have: Animation battlebacks and battlers.
I think it may be my extracting program, It cut off the extraction with an odd error as well
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#20
KK it was a DL issue working now lol,
no text though
Reply }


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