04-26-2009, 04:03 PM
I noticed that too, but it never really bothered me. But those would be nice fixes.
My partner in crime = TREXRELL
CTB - A Final Fantasy X-like Battle System, Version 3.2
|
04-26-2009, 04:03 PM
I noticed that too, but it never really bothered me. But those would be nice fixes.
My partner in crime = TREXRELL
04-26-2009, 06:10 PM
Oh, so the problem is that state removal and damage happen before any action but after you enter the commands, which you likely decide taking the state into account...
While I knew the damage thing, I had not noticed the state-related problem... okay, I'll look into that.
05-07-2009, 04:01 PM
Hi, charlie, I found something strange, when i use a skill with the 'any scope tag' all works ok but in the next turn, if i use an item with, all allies or all enemies scope, then the item only affect at the target of the 'any scope skill'; like allways i tested it in my game and in your demo.
I have a question, it's possible to change the SHIFT button? if the answer is 'yes', What buttons are free of use en your battle system? Thanks in advance. :ph34r:
05-08-2009, 03:13 PM
ElMaligno Wrote:Hi, charlie, I found something strange, when i use a skill with the 'any scope tag' all works ok but in the next turn, if i use an item with, all allies or all enemies scope, then the item only affect at the target of the 'any scope skill'; like allways i tested it in my game and in your demo.CTB by Charlie - Scene_Battle line 2229 add "@any_scope = false" before "return" Basically you can choose among all the keys available in rmxp which are not used for other functions. This is the whole set. DOWN LEFT RIGHT UP A B C X Y Z L R SHIFT CTRL ALT F5 F6 F7 F8 F9 I only use directions, SHIFT, B, C.
05-08-2009, 04:03 PM
Thanks now works ok
And thanks for the keys, i think i'm going to use A key instead Shift because A is compatible with joistick... B)
05-13-2009, 11:28 PM
Hoplaaa Charlie ¡¡Cuanto Tiempo!!! Jejejeje Te he estado persiguiendo,ma sbien buscando porque no te encontraba activo donde siempre asi que te enocontre aqui, necesit6o tu ayuda. Estoy buscando en los scripts del sistema de batalla una forma de cambiar el aspecto de tanto comandos, como ventanas de estado y demas. En cuanto tenga la idea como lo quiero o como me gustaria que quedara me podrias ayudar a modificarlo?
Att Drowna Pd: Gracias con Antelacion ^^ ¡¡Hello Charlie The Time! Jejejeje I've been chasing, but not good looking because you where always activated so that you find here, I need your help. I am looking for in the scripts of battle to change the look of the commands, status and other windows. As has the idea as me or as I like to make it. Will you help me to change it? Drowna Pd: Thanks you Very Much ^^
05-13-2009, 11:46 PM
Drowna Wrote:Hoplaaa Charlie ¡¡Cuanto Tiempo!!! Jejejeje Te he estado persiguiendo,ma sbien buscando porque no te encontraba activo donde siempre asi que te enocontre aqui, necesit6o tu ayuda. Estoy buscando en los scripts del sistema de batalla una forma de cambiar el aspecto de tanto comandos, como ventanas de estado y demas. En cuanto tenga la idea como lo quiero o como me gustaria que quedara me podrias ayudar a modificarlo?Hey Drowna, good to see you. The last version has many customization options, like position and windowskin for several windows, all configurable from the configuration section. You can try them in order to achieve the solution that best fits your needs, and then if there is something that just cannot be obtained by changing the configuration options you can post a detailed description of how you would like the battle screen to look like (a picture would be better than a description). However, I must say that I'm very short on time these days, so I cannot guarantee when I will have the possibility to help you.
05-13-2009, 11:49 PM
Charlie Lee,May 13, 2009 08:46 pm Wrote:Hey Drowna, good to see you.Ok!!! i will try first this that you say, and dont worry for the time ^^ thanks for the help^^
05-25-2009, 08:57 PM
Ok, so Charlie Lee, I just started playing ffx again and I noticed that rikku has a mix command, allowing her to use items from the inventory to make skills that heal or damage. How possible would it be to re make that in this battle system? I know they have a skill requires item script, but how hard would it be to reverse that so that it's more like a combine item and then a skill would appear so you don't know the skill until you mix the items?
My partner in crime = TREXRELL
05-28-2009, 01:45 PM
I thought nobody used that command... in FFX it is kind of weak, and I save items for enhancing weapons and armors...
I will think about it. (step by step I'm going to script a full featured FFX battle system... lol) |
« Next Oldest | Next Newest »
|
Possibly Related Threads… | |||||
Thread | Author | Replies | Views | Last Post | |
The Wanderers: The Customizable Encounters System | DerVVulfman | 0 | 274 |
08-24-2024, 07:12 PM Last Post: DerVVulfman |
|
Battle Item Count | kyonides | 4 | 2,187 |
02-04-2024, 05:49 AM Last Post: kyonides |
|
Super Simple Vehicle System - Enhanced | DerVVulfman | 65 | 94,973 |
06-02-2023, 06:16 PM Last Post: Sujabes467 |
|
Dalissa's Battle Cry | DerVVulfman | 2 | 7,444 |
05-09-2023, 03:07 AM Last Post: DerVVulfman |
|
Zenith Tactical Battle System Plus (ZTBS+) | DerVVulfman | 0 | 2,866 |
05-10-2022, 10:42 PM Last Post: DerVVulfman |
|
Actor Battle Items | DerVVulfman | 4 | 6,119 |
11-08-2020, 12:36 PM Last Post: Mel |
|
Battle Report | Raziel | 1 | 6,992 |
05-29-2020, 02:27 AM Last Post: Whisper |
|
Commercial System Package | DerVVulfman | 11 | 14,350 |
01-04-2020, 12:37 AM Last Post: Pelip |
|
KItemDesc XP Zilsel Version | kyonides | 4 | 7,756 |
12-01-2019, 06:11 AM Last Post: kyonides |
|
ZLSL's Battle Portraits | DerVVulfman | 4 | 7,542 |
11-12-2019, 04:10 AM Last Post: DerVVulfman |