CTB - A Final Fantasy X-like Battle System, Version 3.2
Sorry but Bump. If you don't want do to this, it's ok^^ just need to know :)
[Image: 76561198077561206.png]
Reply }
I'm sorry, I hadn't seen your edits. However I already provide two styles and I don't have the time to work on edits. I plan on working on a third style and other stuff instead.

The ATB bar is not supposed to be empty at the beginning, that's how it works...
I can see the Game Over bug, I'm on it.

EDIT: okay, replace the judge method in CTB by Charlie - Scene_Battle with this one.

Code:
#--------------------------------------------------------------------------
  # * Judge
  #--------------------------------------------------------------------------
  alias ctb_judge judge
  def judge
    # If all dead determinant is true, or number of members in party is 0
    if $game_party.all_dead? or $game_party.actors.size == 0
      for actor in $game_party.actors
        if actor.state?($auto_life_state_id)
          $outfile.write "judge: dead actor is in auto life\n" if $outfile
          return false
        end
      end
    end
    if ($charlie_fleed_summons!=nil) and
    $game_party.removed_actors.size == 0
      regular_actor_alive=false
      for actor in $game_party.actors
        if ($charlie_fleed_summons!=nil) and
        not $game_party.aeons_ids.include?(actor.id) and
        ((not actor.dead?) or actor.state?($auto_life_state_id))
          regular_actor_alive=true
        end
      end
      unless regular_actor_alive
        # If possible to lose
        if $game_temp.battle_can_lose
          # Return to BGM before battle starts
          $game_system.bgm_play($game_temp.map_bgm)
          # Battle ends
          battle_end(2)
          # Return true
          $outfile.write "judge battle_end(2)\n" if $outfile
          return true
        end
        $game_temp.gameover=true
      end
    end
    return ctb_judge
  end

I'm going to update the demo now.

EDIT2: updated. Everyone download the new demo or apply the patch up here.
Reply }
alright, thats ok^^
oh i see, i was used to the fact that the atb is every time empty, like in FF, my fault
And thx for fixing the game over bug^^ works fine now
[Image: 76561198077561206.png]
Reply }
I have a question about Sprites.

I see that most of Sprites can work on Side View battle system, the character direction is left... (How can I say this?)

Well, here is the sprite that I made. (Of couse it's not done yet)

[Image: LukeSprite.png]

The character direction is right. Can this sprite sheet work on your Battle System?
Reply }
I'd say finish it and then flip it horizontally...
Reply }
Flip it horizontally? How should I do? What's the part in script should I fix?
I've finished the Sprites. That is the first sprite I have done.
Reply }
I mean flip the image with some image processing program... even Paint does that.
Reply }
He meant for you to take your spritesheet graphic and flip it horizontally in your paint program so it is facing the left.

The animation system has no allowances for 'individual' facing per battler. And most sideview systems have the battlers set up to face the left. That is why you will find most spritesheet resources facing the left.
Reply }
Could it be possible for you, C, to allow the player to fight monsters either while facing left or right?
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Reply }
That too is 'Animated Battlers' related.

Animated Battlers, the graphic portion of the system, has a 'sideview mirror' feature which allows you to either have the (by default) enemies on the left and actors on the right or... (with a switch engaged) enemies on the right and actors on the left. There IS feature which flips the sprites horizontally, but it only works in relation to the sideview mirror system.

To invoke the sideview mirror feature, flipping the battlers to their opposite sides... just use this script call:
Code:
$sideview_mirror = true
and to cancel it...
Code:
$sideview_mirror = nil
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   The Wanderers: The Customizable Encounters System DerVVulfman 0 264 08-24-2024, 07:12 PM
Last Post: DerVVulfman
   Battle Item Count kyonides 4 2,171 02-04-2024, 05:49 AM
Last Post: kyonides
   Super Simple Vehicle System - Enhanced DerVVulfman 65 94,880 06-02-2023, 06:16 PM
Last Post: Sujabes467
   Dalissa's Battle Cry DerVVulfman 2 7,440 05-09-2023, 03:07 AM
Last Post: DerVVulfman
   Zenith Tactical Battle System Plus (ZTBS+) DerVVulfman 0 2,852 05-10-2022, 10:42 PM
Last Post: DerVVulfman
   Actor Battle Items DerVVulfman 4 6,110 11-08-2020, 12:36 PM
Last Post: Mel
   Battle Report Raziel 1 6,989 05-29-2020, 02:27 AM
Last Post: Whisper
   Commercial System Package DerVVulfman 11 14,333 01-04-2020, 12:37 AM
Last Post: Pelip
   KItemDesc XP Zilsel Version kyonides 4 7,743 12-01-2019, 06:11 AM
Last Post: kyonides
   ZLSL's Battle Portraits DerVVulfman 4 7,530 11-12-2019, 04:10 AM
Last Post: DerVVulfman



Users browsing this thread: 47 Guest(s)