F12 Pause with image script
#1
F12 Pause with image script
Version: 1.1
Author: Zeriab
Date: 2009-05-25

Description

This script changes the functionality of the F12 button so it toggles pause on and off instead of resetting the game.
It displays an image while paused.

Screenshots

[Image: f12_pause.jpg]

Instructions

Copy+paste the script into the script editor. (Unsure? See this tutorial)
Import picture named pause to Graphics/Pictures. You can use the example picture below for trying it out.

[Image: pause.png]

Script

Code:
#==============================================================================
# ** Pausing with F12
#------------------------------------------------------------------------------
# Zeriab
# Version 1.1
# 2009-05-25 (Year-Month-Day)
#------------------------------------------------------------------------------
# * Version History :
#
#   Version 1.0 -------------------------------------------------- (2009-05-22)
#   - First release
#
#   Version 1.1 -------------------------------------------------- (2009-05-25)
#   - The pause image now appears immediately when F12 is pressed.
#   - Transitions are cut short rather than restarted when F12 is pressed.
#------------------------------------------------------------------------------
# * Description :
#
#   This script changes the functionality of pressing F12 during the game
#   from resetting the game to (un)pausing the game. A picture is displayed
#   while the game is paused. (Having a picture is optional)
#------------------------------------------------------------------------------
# * License :
#
#   Copyright (C) 2009  Zeriab
#
#   This program is free software: you can redistribute it and/or modify
#   it under the terms of the GNU Lesser Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.
#
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU Lesser Public License for more details.
#
#   For the full license see <http://www.gnu.org/licenses/>
#   The GNU General Public License: http://www.gnu.org/licenses/gpl.txt
#   The GNU Lesser General Public License: http://www.gnu.org/licenses/lgpl.txt
#------------------------------------------------------------------------------
# * Compatibility :
#
#   Is most likely not compatible with other F12 prevention scripts.
#------------------------------------------------------------------------------
# * Instructions :
#
#   Place this script anywhere above main.
#   The image file 'pause' present in Graphics/Pictures is used.
#   Note: No picture is shown if there is no 'pause' in Graphics/Pictures.
#==============================================================================

#=============================================================================
# ** Reset class (because it won't be defined until F12 is pressed otherwise)
#=============================================================================
class Reset < Exception
  
end
#=============================================================================
# ** Module Graphics
#=============================================================================
module Graphics
  class << self
    #-------------------------------------------------------------------------
    # * Aliases Graphics.update and Graphics.transition
    #-------------------------------------------------------------------------
    unless self.method_defined?(:zeriab_f12_pause_update)
      alias_method(:zeriab_f12_pause_update, :update)
      alias_method(:zeriab_f12_pause_transition, :transition)
    end
    #-------------------------------------------------------------------------
    # Change the update method so F12 toggles pause
    #-------------------------------------------------------------------------
    def update(*args)
      # Try to update normally
      begin
        zeriab_f12_pause_update(*args)
        return
      rescue Reset
        # Do nothing
      end
      # F12 has been pressed
      done = false
      # Store frame count
      frame_count = Graphics.frame_count
      # Show pause image
      @sprite = Sprite.new
      @sprite.z = 9999
      begin
        @sprite.bitmap = RPG::Cache.picture('pause')
      rescue
        @sprite.bitmap = Bitmap.new(32,32)
      end
      # Keep trying to do the update
      while !done
        begin
          zeriab_f12_pause_update(*args)
          done = true
        rescue Reset
          # Do Nothing
        end
      end
      # F12 has been released, update until it is pressed again
      while done
        begin
          zeriab_f12_pause_update(*args)
        rescue Reset
          done = false
        end
      end
      # F12 has been pressed, keep trying to update
      while !done
        begin
          zeriab_f12_pause_update(*args)
          done = true
        rescue Reset
          # Do nothing
        end
      end
      # F12 has been released, dispose pause image
      @sprite.dispose
      # Set proper frame count
      Graphics.frame_count = frame_count
    end
    #-------------------------------------------------------------------------
    # Changes the transition so it is cut short if F12 is pressed
    #-------------------------------------------------------------------------
    def transition(*args)
      done = false
      # Keep trying to do the transition
      while !done
        begin
          zeriab_f12_pause_transition(*args)
          done = true
        rescue Reset
          # Set transition length to 0 frames.
          args[0] = 0
        end
      end
    end
  end
end

Credit

Credits goes to Zeriab for writing the script and making the Paused picture.

Known Compatibility Issues

Will most like not work together with other scripts changing the functionality of the F12 button.

Author's Notes
Thanks goes to sixdd for suggesting pause toggling and showing a pause image.
Thanks goes to Kiriashi for inspiration on cutting the transitions short.
You can use the pause image and modify it any way you like. You don't have to provide credits or anything.
If F12 is pressed during a transition the transition is cut short.
Note that it does NOT work on VX.

Terms and Conditions
LGPL
Reply }
#2
I have updated my script so it now has a typical script header. There are also two changes:
  • The pause image now appears immediately when F12 is pressed.
  • Transitions are cut short rather than restarted when F12 is pressed
*hugs*
- Zeriab
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   Text Scroll Script - Enhanced DerVVulfman 23 34,290 02-18-2021, 04:16 AM
Last Post: DerVVulfman
   Cursor Script Selwyn 7 15,352 09-28-2019, 02:13 PM
Last Post: DerVVulfman
   ACBS FIX SCRIPT #2: Advanced Cry Correction DerVVulfman 1 4,771 08-09-2019, 03:42 PM
Last Post: aeliath
   ACBS FIX SCRIPT #1: Victory Cries Patch DerVVulfman 1 4,707 08-08-2019, 02:53 PM
Last Post: aeliath
   Spritesheet Generator Conversion Script DerVVulfman 0 4,252 11-21-2018, 04:48 AM
Last Post: DerVVulfman
   Neo Mode 7 Script by MGCaladtogel MGC 59 125,407 09-29-2017, 03:48 AM
Last Post: DerVVulfman
   Longer Script Calls LiTTleDRAgo 0 4,963 05-17-2017, 12:36 AM
Last Post: LiTTleDRAgo
   SLOLS: Snake Look-alike on Load Script Zeriab 3 11,262 05-14-2017, 06:25 PM
Last Post: LiTTleDRAgo
   Character Select Script Selwyn 3 10,727 03-07-2017, 04:14 AM
Last Post: JayRay
   ELSA (Event Layering Script Advance) JayRay 0 6,015 02-25-2015, 04:15 AM
Last Post: JayRay



Users browsing this thread: 1 Guest(s)