+ [ Caterpillar System ] +
#1
Caterpillar System
Version 1.0
by Woratana
Release Date: 16/02/2009


Introduction
It's just that one day I feel like scripting caterpillar system. I've never done it before, and it would teach me something.

So I tried, and here is the result.

It's probably need more work to make it perfect. :P Because I think my algorithm so far is not the best one.
Please let me know if you find any bugs. ^^/

Enjoy~^^


Features
Version 1.0
- Unlimited following members
- Switch to hide/show following members temporarily


Screenshots
[Image: QgE1p6i.jpg]


Script
I decided to keep script on my blog. So it won't have conflict with any site's rule I post this topic.
http://boxsuke.exteen.com/20090216/vx-cate...tem-by-woratana]Woratana's Site (Found 404ed by AVGB-KBGaming
Code:
#===============================================================
# ● [VX] ◦ Plug 'n Play Caterpillar System ◦ □
# * Create party members follow the player on map *
#--------------------------------------------------------------
# ◦ by Woratana [woratana@hotmail.com]
# ◦ Thaiware RPG Maker Community
# ◦ Released on: 29/02/2009
# ◦ Version: 2.0
#--------------------------------------------------------------
# ◦ Update:
#--------------------------------------------------------------
# □ Version 2.0 (29/02/2009)
# - Fix direction bug
# - Fix vehicle bug
# - Add max following members
# □ Version 1.5 (17/02/2009)
# - Fix dash bug
# - More compatible with script that edit Spriteset_Map.create_characters
#--------------------------------------------------------------
# ◦ Compatibility:
#--------------------------------------------------------------
# □ This script will rewrite 0 method(s):
#
#
# □ This script will alias 14 method(s):
#     Spriteset_Map.create_characters
#     Spriteset_Map.update_characters
#     Game_Player.move_down
#     Game_Player.move_left
#     Game_Player.move_right
#     Game_Player.move_up
#     Game_Player.move_lower_left
#     Game_Player.move_lower_right
#     Game_Player.move_upper_left
#     Game_Player.move_upper_right
#     Game_Player.jump
#     Game_Player.get_off_vehicle
#     Game_Player.moveto
#     Game_Map.setup
#
# □ This script should work with most scripts
#
#--------------------------------------------------------------
# ◦ Installation:
#--------------------------------------------------------------
# 1) This script should be placed JUST BEFORE ▼ Main Process.
#
# □ Like this:
# ▼ Materials
# ...
# ...
# * Caterpillar System
# ▼ Main Process
# Main
#
# 2) Setup this script in Setup Part below.
#
#--------------------------------------------------------------
# ◦ How to use:
#--------------------------------------------------------------
# □ Place this script and setup in the setup part.
#
#=================================================================

module Wora

  #=================================================================
  # ++ Setup Part
  #-----------------------------------------------------------------

  CATERPILLAR_HIDE_SWITCH = 1
  # Turn ON this switch to HIDE caterpillar actors
  # Turn OFF this switch to SHOW caterpillar actors

  CATERPILLAR_MAX_ACTORS = 5
  # Maximum number of the following actors

  #-----------------------------------------------------------------

  def self.add_upd_cater(code = nil)
    # Add new move action to caterpillar
    $game_cateracter.each_index do |i|
      act = $game_cateracter[i]
      eval($cater_movelist[$cater_movelist.size - 1 - i])
    end
    $cater_movelist.shift
    $cater_movelist.push(code) unless code.nil?
  end

  def self.reset_cater_pos
    # Reset caterpillar position
    $game_cateracter.each_index {|i| $game_cateracter[i].refresh }
    $cater_movelist = Array.new(Wora::CATERPILLAR_MAX_ACTORS - 1) {''}
  end
end

class Game_WCateracter < Game_Character
  attr_accessor :actor

  def initialize(member_id)
    super()
    @wmember_id = member_id
    refresh
  end

  def update(*args)
    super(*args)
    actor = $game_party.members[@wmember_id]
    unless actor.nil?
      @character_name = actor.character_name
      @character_index = actor.character_index
      @transparent = ($game_switches[Wora::CATERPILLAR_HIDE_SWITCH] or
    $game_player.in_vehicle? or $game_player.transparent)
      @opacity = $game_player.opacity
      @move_speed = $game_player.move_speed + ($game_player.dash? ? 1 : 0)
    else
      @character_name = ''
      @character_index = 0
    end
  end

  def screen_z
    return $game_player.screen_z
  end

  def check_event_trigger_touch(x, y)
    return false
  end

  def passable?(x, y)
    return true
  end

  def refresh
    @direction = $game_player.direction
    moveto($game_player.x, $game_player.y)
  end
end

class Spriteset_Map
  alias wora_cater_sprmap_crechara create_characters
  alias wora_cater_sprmap_updchara update_characters
  #--------------------------------------------------------------------------
  # * Create Character Sprite
  #--------------------------------------------------------------------------
  def create_characters(*args)
    wora_cater_sprmap_crechara(*args)
    # Remove Game_Player sprite, this will be add later
    ((@character_sprites.size-1)..0).each do |i|
      next if @character_sprites[i].nil?
      if @character_sprites[i].character.is_a?(Game_Player)
        @character_sprites[i].dispose
        @character_sprites.delete_at(i)
        break
      end
    end
    # Create party members sprite
    (1..(Wora::CATERPILLAR_MAX_ACTORS-1)).each do |n|
      @character_sprites.push(Sprite_Character.new(@viewport1, $game_cateracter[n-1]))
    end
    @character_sprites.push(Sprite_Character.new(@viewport1, $game_player))
  end
  #--------------------------------------------------------------------------
  # * Update Character Sprite
  #--------------------------------------------------------------------------
  def update_characters(*args)
    $game_cateracter.each {|cater| cater.update }
    wora_cater_sprmap_updchara(*args)
  end
end

class Game_Player < Game_Character
  attr_reader :move_speed
  unless method_defined?('wora_cater_gampla_movdown')
    alias wora_cater_gampla_movdown move_down
    alias wora_cater_gampla_movleft move_left
    alias wora_cater_gampla_movright move_right
    alias wora_cater_gampla_movup move_up
    alias wora_cater_gampla_movll move_lower_left
    alias wora_cater_gampla_movlr move_lower_right
    alias wora_cater_gampla_movul move_upper_left
    alias wora_cater_gampla_movur move_upper_right
    alias wora_cater_gampla_jump jump
    alias wora_cater_gampla_getoffveh get_off_vehicle
    alias wora_cater_gampla_moveto moveto

    #--------------------------------------------------------------------------
    # * Move Down
    #--------------------------------------------------------------------------
    def move_down(turn_ok = true)
      wora_cater_gampla_movdown(turn_ok)
      Wora.add_upd_cater("act.move_down(#{turn_ok})") unless @move_failed
    end
    #--------------------------------------------------------------------------
    # * Move Left
    #--------------------------------------------------------------------------
    def move_left(turn_ok = true)
      wora_cater_gampla_movleft(turn_ok)
      Wora.add_upd_cater("act.move_left(#{turn_ok})") unless @move_failed
    end
    #--------------------------------------------------------------------------
    # * Move Right
    #--------------------------------------------------------------------------
    def move_right(turn_ok = true)
      wora_cater_gampla_movright(turn_ok)
      Wora.add_upd_cater("act.move_right(#{turn_ok})") unless @move_failed
    end
    #--------------------------------------------------------------------------
    # * Move up
    #--------------------------------------------------------------------------
    def move_up(turn_ok = true)
      wora_cater_gampla_movup(turn_ok)
      Wora.add_upd_cater("act.move_up(#{turn_ok})") unless @move_failed
    end
    #--------------------------------------------------------------------------
    # * Move Lower Left
    #--------------------------------------------------------------------------
    def move_lower_left
      wora_cater_gampla_movll
      Wora.add_upd_cater('act.move_lower_left') unless @move_failed
    end
    #--------------------------------------------------------------------------
    # * Move Lower Right
    #--------------------------------------------------------------------------
    def move_lower_right
      wora_cater_gampla_movlr
      Wora.add_upd_cater('act.move_lower_right') unless @move_failed
    end
    #--------------------------------------------------------------------------
    # * Move Upper Left
    #--------------------------------------------------------------------------
    def move_upper_left
      wora_cater_gampla_movul
      Wora.add_upd_cater('act.move_upper_left') unless @move_failed
    end
    #--------------------------------------------------------------------------
    # * Move Upper Right
    #--------------------------------------------------------------------------
    def move_upper_right
      wora_cater_gampla_movur
      Wora.add_upd_cater('act.move_upper_right') unless @move_failed
    end
    #--------------------------------------------------------------------------
    # * Jump
    #--------------------------------------------------------------------------
    def jump(x, y)
      wora_cater_gampla_jump(x, y)
      Wora.add_upd_cater("act.jump(#{x},#{y})")
    end
    #--------------------------------------------------------------------------
    # * Get Off Vehicle
    #--------------------------------------------------------------------------
    def get_off_vehicle(*args)
      wora_cater_gampla_getoffveh(*args)
      Wora.reset_cater_pos
    end
    #--------------------------------------------------------------------------
    # * Move to Designated Position
    #--------------------------------------------------------------------------
    def moveto(*args)
      wora_cater_gampla_moveto(*args)
      Wora.reset_cater_pos
    end
  end
end

class Game_Map
  attr_accessor :events

  alias wora_cater_gammap_setup setup
  def setup(*args)
    wora_cater_gammap_setup(*args)
    # Create caterpillar actors
    $game_cateracter = []
    (1..(Wora::CATERPILLAR_MAX_ACTORS-1)).each do |n|
      $game_cateracter.push(Game_WCateracter.new(n))
    end
    $cater_movelist = Array.new(Wora::CATERPILLAR_MAX_ACTORS - 1) {''}
  end
end


Instruction
- Setup script in the SETUP part
- The complete instruction is included in the script


Author's Notes
Free for use in your work if credit is included.
If you want to post it on any forum, please link to this topic.


Bug Report?
Please give me these informations:
Quote:- What is it says in error window?
- When is it get error? (Right after run game, when you choose something, etc.)
- What have you changed in setting part?
- Do you have any other scripts running in your game that may crash with this script?
Reply
#2
Bug Report:

BLOGSITE IS 404'D.
All of my/our work, is PD, CC0. Fucking, PERIOD.
Games, demos, music, any of it. If I release it, it's free of copyright, because copyright laws are BULLSHIT.
Same goes for all of six of us; if we release anything, it is released with love, and for the sake of all who enjoy it.

~AVGB; Bass/Vocals/Songwriter/Database/General Graphics/Designer
~Celica; Drums/Vocals/Songwriter/Techie/'Band Mom'
~Rachelion; Guitars/Vocals/Sounding Board/Designer
~CrystalClaire; Bass/Guitars/Vocals/PR/Queer Rep
~Fi Fai; Percussion/Synth/Vocals/Foley/Costuming/Makeup/Sound Designer
~Aylee; Synth/Vocals/Songwriter/Bouncer/PR/Sounding Board



[Image: SP1-Musician.png][Image: SP1-Singer.png]
[Image: SP1-Writer.png][Image: SP1-Eventer.png]
[Image: SP1-Mapper.png][Image: SP1-Designer.png]
[Image: SP1-PixelArtist.png][Image: SP1-ResourceHunter.png]
Reply
#3
Post updated with original content from 404-ed blog
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
   Theolized Sideview Battle System TheoAllen 5 18,717 09-15-2014, 04:30 AM
Last Post: TheoAllen
   Hunger/Thirst/Sleep System Bravo2Kilo 0 7,905 11-19-2012, 05:56 AM
Last Post: Bravo2Kilo
   Legacy's 1-Man Custom Menu System Legacy 2 10,202 11-13-2012, 04:53 AM
Last Post: Legacy
   Checkpoint System Bravo2Kilo 0 7,338 11-06-2012, 06:07 PM
Last Post: Bravo2Kilo
   Storage System Bravo2Kilo 0 6,498 11-05-2012, 04:28 AM
Last Post: Bravo2Kilo
   Arcade Game System WIP computerwizoo7 0 7,124 03-25-2010, 01:20 PM
Last Post: computerwizoo7
   Universal Message System VX ccoa 2 12,614 03-10-2010, 07:01 PM
Last Post: DerVVulfman
   Kylock's Time System VX Kylock 1 8,636 03-07-2010, 06:08 PM
Last Post: tankdoom
   Stat Distribution System Aisur 4 16,012 11-18-2009, 09:24 PM
Last Post: Aisur
   Simple Mouse System woratana 0 7,745 01-23-2009, 06:47 AM
Last Post: woratana



Users browsing this thread: 1 Guest(s)