Timer Rewrite
#1
Timer Rewrite

Introduction
This script allows you to turn your timer display on/off, it allows you to change the opacity of the timer, it allows you to used fixed positioning e.g. Top Left, Bottom Right etc and it also allows you to set an exact position on the screen for it to appear, along with being able to change it's exact font size and font type.

Features
TIMER DISPLAY SWITCH

FIXED POSITIONING

UNIVERSAL POSITIONING

OPACITY CONTROL

CHANGE FONT SIZE & TYPE

Script
Add this script above Main.

Code:
#==============================================================================
# ** Game_System
#------------------------------------------------------------------------------
#  This class handles system-related data. Also manages vehicles and BGM, etc.
# The instance of this class is referenced by $game_system.
#==============================================================================
class Game_System
  #--------------------------------------------------------------------------
  # * Public Instance Variables
  #--------------------------------------------------------------------------
  attr_accessor :timer                    # timer
  attr_accessor :timer_working            # timer working flag
  attr_accessor :timer_position           # timer screen position
  attr_accessor :timer_posx               # timer position x axis
  attr_accessor :timer_posy               # timer position y axis
  attr_accessor :timer_opacity            # timer opacity
  attr_accessor :timer_fonttype           # timer font type
  attr_accessor :timer_fontsize           # timer font size
  attr_accessor :save_disabled            # save forbidden
  attr_accessor :menu_disabled            # menu forbidden
  attr_accessor :encounter_disabled       # encounter forbidden
  attr_accessor :save_count               # save count
  attr_accessor :version_id               # game version ID
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize
    @timer = 0
    @timer_working = false
    @timer_position = 1
    @timer_opacity = 255
    @timer_posx = 0
    @timer_posy = 0
    @timer_fonttype = "Arial"
    @timer_fontsize = 32
    @save_disabled = false
    @menu_disabled = false
    @encounter_disabled = false
    @save_count = 0
    @version_id = 0
  end
  #--------------------------------------------------------------------------
  # * Get Battle BGM
  #--------------------------------------------------------------------------
  def battle_bgm
    if @battle_bgm == nil
      return $data_system.battle_bgm
    else
      return @battle_bgm
    end
  end
  #--------------------------------------------------------------------------
  # * Set Battle BGM
  #     battle_bgm : new battle BGM
  #--------------------------------------------------------------------------
  def battle_bgm=(battle_bgm)
    @battle_bgm = battle_bgm
  end
  #--------------------------------------------------------------------------
  # * Get Battle End ME
  #--------------------------------------------------------------------------
  def battle_end_me
    if @battle_end_me == nil
      return $data_system.battle_end_me
    else
      return @battle_end_me
    end
  end
  #--------------------------------------------------------------------------
  # * Set Battle End ME
  #     battle_end_me : new battle end ME
  #--------------------------------------------------------------------------
  def battle_end_me=(battle_end_me)
    @battle_end_me = battle_end_me
  end
  #--------------------------------------------------------------------------
  # * Get Position of Timer
  #--------------------------------------------------------------------------
  def timer_position
    return @timer_position
    end
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  def update
    if @timer_working and @timer > 0
      @timer -= 1
      if @timer == 0 and $game_temp.in_battle     # If the timer 0 in battle
        $game_temp.next_scene = "map"             # interrupt the battle
      end
    end
  end
end
#==============================================================================
# ** Sprite_Timer
#------------------------------------------------------------------------------
#  This sprite is used to display the timer. It observes the $game_system
# and automatically changes sprite conditions.
#==============================================================================
class Sprite_Timer < Sprite
  #--------------------------------------------------------------------------
  # * Object Initialization
  #     viewport : viewport
  #--------------------------------------------------------------------------
  def initialize(viewport)
    super(viewport)
    self.bitmap = Bitmap.new(88, 48)
    self.bitmap.font.name = $game_system.timer_fonttype
    self.bitmap.font.size = $game_system.timer_fontsize
    @timer_position = $game_system.timer_position
    self.x = 544
    self.y = 0
    self.z = 200
    update
    end
  #--------------------------------------------------------------------------
  # * Dispose
  #--------------------------------------------------------------------------
  def dispose
    self.bitmap.dispose
    super
  end
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  def update
      case @timer_position
    when 0  # Top Left
      self.x = 85 - self.bitmap.width
      self.y = 0
    when 1  # Top Right
      self.x = 544 - self.bitmap.width
      self.y = 0
    when 2  # Bottom Left
      self.x = 85 - self.bitmap.width
      self.y = 370
    when 3  # Bottom Right
      self.x = 544 - self.bitmap.width
      self.y = 370
    when 4  # Custom
      self.x = $game_system.timer_posx
      self.y = $game_system.timer_posy
    end
    super
      self.visible = $game_system.timer_working
      self.bitmap.font.name = $game_system.timer_fonttype
      self.bitmap.font.size = $game_system.timer_fontsize
    if $game_switches[1] == false
    self.opacity = $game_system.timer_opacity
  else
    self.opacity = 0
  end
    if $game_system.timer / Graphics.frame_rate != @total_sec
      self.bitmap.clear
      @timer_position = $game_system.timer_position
      @total_sec = $game_system.timer / Graphics.frame_rate
      min = @total_sec / 60
      sec = @total_sec % 60
      text = sprintf("%02d:%02d", min, sec)
      self.bitmap.font.color.set(255, 255, 255)
      self.bitmap.draw_text(self.bitmap.rect, text, 1)
    end
  end
end

Credits
Kurisu aka Slipper for helping me point out my mistake :yellowkiss:
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