Introduction
Also known as the 'Blitz' system, this script allows the player to perform skills in combat by pressing the proper key combinations. If the key combination isn't properly entered, the skill may perform less damage and show a different battle animation
Instructions
Place this below Scene_Debug or below your battlesystem (if compatible) but above Main. You will probably wish to edit the customization section, as described below:
Customization
KEY_SEC
[size]This value indicates how much time you have to press each key for any given skill. If (for example) a skill requires four keys and the KEY_SEC value is set to 1.0, you would have 4 seconds to press all four keys.[/size]
T_BAR_NAME
[size]This value indicates the name of the bar graphic stored in Graphics\Windowskins folder. It is this bar that shows while waiting for your input (see below).[/size]
KEY_TYPE_ID
[size]This value indicates the RMXP switch you may use to change whether the keys shown will be based on keyboard or gamepad letters.[/size]
ALL_ATK
[size]This value indicates if a sucessful skill changes its scope to an 'all' scope.
***Note: This feature is best left as 'false' as this feature is buggy.***[/size]
ALL_ATK_SK
[size]This is an array that holds the IDs of skills that can perform 'all' scope skills if sucessfully performed. Again... part of a buggy system.[/size]
ALL_ATK_SK
[size]This is an array that holds the IDs of skills that can perform 'all' scope skills if sucessfully performed.[/size]
T_SKILL
[size]This is the array that holds the ID numbers of your 'Tactical' skills. Each skill is linked to a combination of keys, the amount of power in the skill if the skill fails, and an optional battle animation (by ID number) for failed skills.[/size]
T_BAR_NAME
Include this (or a suitable 128x10 image) into your Graphics\Windowskin folder.
Compatibility
It may work with most 'default-based' battlesystems, but I cannot guarantee its compliance with SDK systems. It is not RTAB compatible due to its obvious turn-based architecture.
Credits and Thanks
Obvious thanks to Claihm for making this system, and to whoever made babelfish which I used for the basic translations.
[SIZE="1"]Only the one which becomes the registered user of ???? XP permits the utilization of the material tool.[/SIZE]
[SIZE="1"]The material only the game and the like which it produces & releases as a freeware is enabled.[/SIZE]
[SIZE="1"]Utilization with the game and the like which it produces & releases profit-making object (the shareware/the donation wear etc.) as makes failure.[/SIZE]
Translation: Only for legal users. Selling games is permitted but not with scripts garnered here.
Prohibition item
[SIZE="1"]Secondary distribution reprinting of the material tool is prohibition.[/SIZE] [SIZE="1"](As for remodelling item at mail main point consultation. * It does not support the remodelling item)[/SIZE]
[SIZE="1"]The behavior which is linked to the file of the material tool directly is prohibition.[/SIZE]
[SIZE="1"]It prohibits the behavior which does no permission diversion in regard to those which the same root inside the tool are done.[/SIZE]
Translation: Original scripts cannot be posted elsewhere... but edits may. Direct links to the scripts themselves may not be posted either.
About the material which you use
[COLOR="Gray"]
[SIZE="1"]As for remodelling the material tool please make free.
However, it does not do the operation guarantee after the remodelling, (either it does not support).[/SIZE]
[SIZE="1"]It is outside all supports concerning the combined use with the script of the other sight/self production.[/SIZE][/COLOR]
Translation: Edits to the script ARE possible and must be freeware. However, no support will be given to these edited scripts.
About the game and the like which uses the material
[COLOR="Gray"]
[SIZE="1"]Please do copyright notice.
Writer name and sight name, URL and the like in the form which read_me and the like is easy to understand[/SIZE]
[SIZE="1"]The occasion where you apply to the contest
After understanding the Condition of Use of the material, please read the code of the contest well, consider to the contents.[/SIZE]
[SIZE="1"]We recommend encoding. (/It is not necessary in the sense that second distribution is prevented)[/SIZE][/COLOR]
Translation: They're copyrighted. Please make Claimh's name and url visible in the readme and/or credits of your project. As stated, it is recommended that you encode your project to prevent script-theft. And the scripts are authorized only for FREE games. You can't sell them with Claimh's scripts.[/SIZE]