Battle BGM Anti-Reset
#1
Battle BGM Anti-Reset
Version: 1.00
Originally designed by ParaDog, posted at http://2d6.parasite.jp/

Also contains the original Japanese version.


Introduction
Translated from the original Japanese code, this system prevents the music from starting over when entering combat if both the field map's and battlesystem's BMG are the same.


Demo
ParaDog Demo


Script
Battle BGM Anti-Reset (Japanese Version)
Battle BGM Anti-Reset (English Translated)


Instructions
Built into the script and translated for your convenience.


Compatibility
Given that this was created by a Japanese scripter, this system was not designed to be SDK compliant.


Credits and Thanks
To ParaDog... obviously... for creating this excellent system, and Babelfish... yep... babelfish... for translation purposes.


Terms and Conditions
Right Here
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   Battle Item Count kyonides 4 2,376 02-04-2024, 05:49 AM
Last Post: kyonides
   Dalissa's Battle Cry DerVVulfman 2 7,553 05-09-2023, 03:07 AM
Last Post: DerVVulfman
   Zenith Tactical Battle System Plus (ZTBS+) DerVVulfman 0 2,980 05-10-2022, 10:42 PM
Last Post: DerVVulfman
   Actor Battle Items DerVVulfman 4 6,254 11-08-2020, 12:36 PM
Last Post: Mel
   Battle Report Raziel 1 7,066 05-29-2020, 02:27 AM
Last Post: Whisper
   ZLSL's Battle Portraits DerVVulfman 4 7,678 11-12-2019, 04:10 AM
Last Post: DerVVulfman
   ACBS - Atoa Custom Battle System 3.2 Victor Sant 150 259,691 03-02-2019, 04:47 AM
Last Post: dragonprincess44
   Mimi's Battle Music DerVVulfman 2 8,937 11-19-2018, 04:18 AM
Last Post: DerVVulfman
   ATOA Chanting Battle Animations DerVVulfman 9 18,131 01-12-2017, 01:46 PM
Last Post: Noctis
   Automatic Battle Actions Claihm 1 7,536 08-15-2016, 09:15 PM
Last Post: Mel



Users browsing this thread: 1 Guest(s)