Battle BGM Anti-Reset
#1
Battle BGM Anti-Reset
Version: 1.00
Originally designed by ParaDog, posted at http://2d6.parasite.jp/

Also contains the original Japanese version.


Introduction
Translated from the original Japanese code, this system prevents the music from starting over when entering combat if both the field map's and battlesystem's BMG are the same.


Demo
ParaDog Demo


Script
Battle BGM Anti-Reset (Japanese Version)
Battle BGM Anti-Reset (English Translated)


Instructions
Built into the script and translated for your convenience.


Compatibility
Given that this was created by a Japanese scripter, this system was not designed to be SDK compliant.


Credits and Thanks
To ParaDog... obviously... for creating this excellent system, and Babelfish... yep... babelfish... for translation purposes.


Terms and Conditions
Right Here
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
   Battle Item Count kyonides 4 3,025 02-04-2024, 05:49 AM
Last Post: kyonides
   Dalissa's Battle Cry DerVVulfman 2 8,127 05-09-2023, 03:07 AM
Last Post: DerVVulfman
   Zenith Tactical Battle System Plus (ZTBS+) DerVVulfman 0 3,470 05-10-2022, 10:42 PM
Last Post: DerVVulfman
   Actor Battle Items DerVVulfman 4 6,988 11-08-2020, 12:36 PM
Last Post: Mel
   Battle Report Raziel 1 7,558 05-29-2020, 02:27 AM
Last Post: Whisper
   ZLSL's Battle Portraits DerVVulfman 4 8,381 11-12-2019, 04:10 AM
Last Post: DerVVulfman
   ACBS - Atoa Custom Battle System 3.2 Victor Sant 150 275,299 03-02-2019, 04:47 AM
Last Post: dragonprincess44
   Mimi's Battle Music DerVVulfman 2 9,467 11-19-2018, 04:18 AM
Last Post: DerVVulfman
   ATOA Chanting Battle Animations DerVVulfman 9 19,376 01-12-2017, 01:46 PM
Last Post: Noctis
   Automatic Battle Actions Claihm 1 8,089 08-15-2016, 09:15 PM
Last Post: Mel



Users browsing this thread: