Randomly Targetted Skills
#1
Randomly Targetted Skills
by RPG Advocate
saved from Phylomortis.Com


Introduction
This script allows you to designate skills to have additional target types as follows:

Scope 8: Random number of allies
Scope 9: Random number of enemies
Scope 10: Random number of allies (HP 0)
Scope 11: One random ally
Scope 12: One random enemy

Since these new target types can't be set in the editor, you will need to use scripts to change the scope of the appropriate skill to the desired value. A simple script call of: $data_skills[1].scope = 8 would set the 1st skill (Heal) to affect a random number of allies[i].

The formula is simple: $data_skills[[i]skill ID
].scope = scope


Demo
>Click<


Script
Randomly Targetted Skills
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   Klass Change & Skills XP kyonides 1 1,253 05-29-2023, 07:39 AM
Last Post: kyonides
   KDualWield & Accessory Skills XP kyonides 1 1,352 02-10-2023, 06:53 AM
Last Post: kyonides
   Draining Skills! / Compatible with ABSes and custom non-active BSes / No SDK required DrHouse93 0 4,881 06-24-2016, 11:43 AM
Last Post: DrHouse93
   Lycan Slip-Thru Items/Skills DerVVulfman 0 4,809 03-14-2013, 07:02 AM
Last Post: DerVVulfman
   Skills : Replacements Kain Nobel 0 4,835 12-29-2012, 07:16 AM
Last Post: Kain Nobel
   MrMo's Item-Using Skills DerVVulfman 0 5,387 04-05-2012, 03:52 AM
Last Post: DerVVulfman
   Passive Skills DVV DerVVulfman 12 24,178 08-03-2011, 03:53 AM
Last Post: DerVVulfman
   Conditional + Combo Skills Trickster 1 8,757 10-21-2010, 04:17 AM
Last Post: DerVVulfman
   FFIX Skills Learning System aka Equipment Skills, NEW!!! v2.3 (8-8-2010) Charlie Fleed 13 29,655 10-13-2010, 05:17 PM
Last Post: Charlie Fleed
   FFIX Skills Activation System, Version 0.3 Charlie Fleed 51 72,984 03-21-2010, 10:34 PM
Last Post: Charlie Fleed



Users browsing this thread: 1 Guest(s)