Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 Breaking the "Show Choices" Character Limit
#1
Breaking the "Show Choices" Character Limit
by RPG Advocate
saved from Phylomortis.Com


Introduction
This script allows you to have "Show Choice" commands that are as long as your text window is wide, rather than the ridiculously low character limit imposed by the editor.

Altered for easier use. The original required you to add your commands directly into the Interpreter class.

Demo
>Click<


Script
Show Long Choices


Instructions
To use this script, place it below Scene_Debug or above Main. It replaces two methods in the interpreter while adding the additional 'longchoice' functions.

To make a set of choices long, create the @longchoice array in a script call just before you use the 'Show Choices' command. The text you enter into the @longchoice array will replace the default text. If you do not specify or create a @longchoice array, the regular text in your choices will show.

Samples
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   Character's Dash Animation kyonides 0 89 04-08-2024, 03:50 AM
Last Post: kyonides
   Choices Change Events kyonides 1 274 02-21-2024, 09:16 PM
Last Post: kyonides
   Limit Break (DVV's) DerVVulfman 12 15,928 10-20-2018, 10:06 AM
Last Post: kyonides
   Character Select Script Selwyn 3 9,500 03-07-2017, 04:14 AM
Last Post: JayRay
   Correct Character Sprite Display MechanicalPen 6 15,636 02-10-2014, 11:20 PM
Last Post: Taylor
   ProjectMeLT XRXS - 5-6 Character Menu JackMonty 0 5,092 04-16-2013, 02:41 PM
Last Post: JackMonty
   Limit Breaker - breaks game limits Narzew 1 5,746 10-09-2012, 10:35 AM
Last Post: MetalRenard
   Universal Message System Cancel Choices Fix DerVVulfman 3 9,005 05-23-2012, 03:46 AM
Last Post: Taylor
   Victor Engine - Character Control Victor Sant 0 4,636 01-04-2012, 09:54 AM
Last Post: Victor Sant
   Victor Engine - Damage Limit Victor Sant 0 4,906 01-04-2012, 09:14 AM
Last Post: Victor Sant



Users browsing this thread: