Posts: 11,228
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Bummer? I said 'Yup'... as in Yes.
I just gave you two script calls, one that handled actors by party index, and the other handled actors by ID.
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Posts: 14
Threads: 4
Joined: Feb 2016
Sorry I must've miscomprehended your speech. Anyway I got the script call to work perfectly only if I add the script call
Code:
$game_actors[8].limitbreak += 1000
before the script call
Code:
$game_party.actors.each { |actor|
next unless actor.exist?
actor.limitbreak += 0
}
Sorry for late reply, I have a bit of a busy schedule but thank you for your help as always DerVVulfman.
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Why on earth would you add 0 to a value??
It seems your actors aka heroes have no initial value. Normally it happens because it was misconfigured in the script or you've been using and old saved game... It usually gets buggy whenever you don't move or delete hem after adding a script to editor.
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