Anti Event Lag Script
#1
Anti Event Lag Script
Version 3
by Jaime 'Near Fantastica' Webster
not DerVVulfman


Introduction
"This script uses my view range script to limit which events are being updated... therefore a large map with lots of events 300 + can still run at 40 fps... this is probably not a final version as I can think of a few more ways to limit event lag...

It removes the events from updating and the events sprites from updating when it is out side the screen (2 titles out side) auto start and parallel are not included in this though."
- Near Fantastica

By the poster
I didn't create the script, and as of now the links that Near Fantastica put up are down (and he can't get to them) and his RMXP system is down. Given that he posted the original (though broken) demo links here, there should be no problem to post the script.

However as I didn't create the script, I cannot offer support.

Script
Anti Event Lag Script

Instructions
Place it above the main above any other custom scripts but below the default scripts and it should work fine...
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