Trickster's RTAB System
#1
Trickster's RTAB System
Version: 2.1


Introduction
This is a specialized ATB battle system, specialized in that actions can occur simultaneously, this is an alternative to Cogwheel's RTAB.


Demo
Download Here


Script
The families attack one at a time they have no use for this.


Instructions
See instructions for ATB.

One New Constant
Code:
#--------------------------------------------------------------------------
  # * Advanced Phase 4 Variables
  #     syntax - [ variable_names ]
  #--------------------------------------------------------------------------
  Phase4_Variables = []
If you have a script that creates a variable in phase 4 that needs to be saved add the name of the variable into that array to prevent it from be overwritten.


FAQ
Note: Permission granted by Trickster to post:
Quote:And if you post what you have now of my stuff then you don't have the latest versions. I'm too lazy/busy to post stuff.
As this is his material, it is deletable upon his request. Due to his current absense, no support is available. Please do not PM or eMail him for support.


Compatibility
SDK 2.x compliant
Requires Animated Gradient Bars + Window Sprites + Seph's Multiple Damage and Multiple Animations
Requires MACL Version 1.5
Compatibility unknown (but should be good) Rule if it isn't compatible with my CTB or ATB then chances are it isn't compatible with this


Credits and Thanks
SephirothSpawn for Multiple Damage and Multiple Animations


Author's Notes
Everyone knew this was coming from me for the past few months.

(For Laughs) You can call this script TRTAB, Advanced ATB, STARTAB, but not RTAB.


Terms and Conditions
Hey, I posted this publicly. You can use it. What do you expect? But if you do use it, I do expect you to spell my name correctly in your game. And yes you can use it in commercial games too.
Reply }


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