Speed Based Turns CBS
#1
Speed Based Turns CBS
Version: 2.4


Introduction
This script transforms the DBS (Group Turns Battle System) into an Speed Based CBS.


Explanation

Ok this system works as follows

Here are our battlers Arshes/Aluxes, Basil, Gloria, Hilda, and a Ghost
[A, B, G, H, Gh]

Now Turn 0 all speeds are initialized (see make_action_speed of Game_Battler) suppose if their speeds are as follows for this round

[30A, 10B, 25G, 15H, 35Gh]

Now the script gets the magic value for this round which is the average of all speeds for this round and that value is 23. Their speed is added to their turn points. Now any battler with turn points under this value can't act this round so bye Basil and Hilda. So that leaves us with

[30A, 25G, 35Gh]

Ok now the battler with the most turn points (and fewest actions if turn points are the same) gets to act first so now

[35Gh,30A, 25G]

Now lets assume everyone attacks and attack are worth 100% of the magic number generated, Everyone who is able to attack attacks so now we have

[7A, 10B, 2G, 15H, 12Gh]

Turn Over. Next Turn New Speeds are generated, but lets say we get the same values here are the turn points in total

[37A, 20B, 27G, 30H, 47Gh]

Wow more people are able to act this round so the turn order is

[47Gh,37A, 30H,27G]

Everyones make their action and here is the total for all battlers now

[14A, 20B, 4G, 7H, 24Gh]

And Continue until the battle is over


Demo
Download Here


Script
Script? There was never a script here. If you are a family member then you must be surely seeing things get the demo. The FAMILIES MUST DECIDE IN A GROUP WITHOUT SPEED


Instructions
Add the MACL and SDK 2.x if not already done

This script has a setup section I will update this post with notes later (but the setup section is commented and shouldn't give people much trouble)


FAQ
Note: Permission granted by Trickster to post:
Quote:And if you post what you have now of my stuff then you don't have the latest versions. I'm too lazy/busy to post stuff.
As this is his material, it is deletable upon his request. Due to his current absense, no support is available. Please do not PM or eMail him for support.


Compatibility
May not be compatible with some Battle Addons (I know for a fact it is not compatible with my Ally AI script) if you happen to find incompatibility ask me nicely and I may merge them (Depends though)

SDK 2.x compliant

Requires method and class library


Credits and Thanks
Me (Trickster) for betatesting


Author's Notes
Scripted in less than an hour
If you find any bugs please notify me


Terms and Conditions
Hey, I posted this publicly. You can use it. What do you expect? But if you do use it, I do expect you to spell my name correctly in your game. And yes you can use it in commercial games too.
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   States Activation System aka State-Based Passive Augments, Version 0.2 Charlie Fleed 7 13,114 03-06-2010, 09:26 PM
Last Post: fgsfds
   XRXS No114: Manage Battle Speed Helel 0 6,197 12-07-2009, 09:18 AM
Last Post: Helel
   Variable-Based Battle Themes v1.1 PK8 1 7,323 11-27-2009, 07:29 PM
Last Post: explocion200
   AWorks Fix Walk Speed XP vgvgf 2 7,289 10-13-2009, 02:09 AM
Last Post: Hsia_Nu
   Variable-Based Battle Victory MEs PK8 4 8,288 09-29-2009, 12:58 PM
Last Post: Alpha-Mad
   Speed Up Battles During Test Play RPG Advocate 0 4,468 03-03-2008, 06:09 AM
Last Post: RPG Advocate
   SBABS: Squad Based Action Battle System Near Fantastica 0 7,465 03-02-2008, 07:50 AM
Last Post: Near Fantastica
   Individual Turns Battle System Trickster 0 6,252 03-02-2008, 05:56 AM
Last Post: Trickster
   Conditional Turns CBS Trickster 0 6,075 03-01-2008, 05:22 AM
Last Post: Trickster



Users browsing this thread: 1 Guest(s)