09-29-2009, 10:15 AM
Variable-Based Victory MEs
Version: 1
Version: 1
Introduction
This script allows developers to set victory MEs depending on the value of a game variable. Useful if you want your project's victory ME changed when the player has progressed pretty far in the game.
Features
- Set variable ID and control victory MEs through the variable's value.
Screenshots
No screencaps.
Demo
No demo.
Script
Code:
=begin
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? Variable-Based Battle Victory MEs ?
? by PK8 ?
? September 29th, 2009 ?
? http://rmvxp.com ?
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? ? Table of Contents ?
? ?? Author's Notes - Line 16?18 ?
? ?? Introduction & Description - Line 20?23 ?
? ?? Features - Line 25,26 ?
? ?? How to Use - Line 28?35 ?
? ?? Methods Aliased - Line 37,38 ?
? ?? Thanks - Line 40?42 ?
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? ? Author's Notes ?
? After working on Individual Troop Victory MEs, I wanted to work on this ?
? script. I was pretty bored so yeah. ?
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? ? Introduction & Description ?
? This script allows developers to set victory MEs depending on the value of a ?
? game variable. Useful if you want your project's victory ME changed when the ?
? player has progressed pretty far in the game. ?
????????????????????????????????????????????????????????????????????????????????
? ? Features ?
? ? Set variable ID and control victory MEs through the variable's value. ?
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? ? How to Use ?
? Varba_Victory_Var: Set game variable ID. ?
? ?
? Varba_Victory[variable id value] = ["file", volume, pitch] ?
? ^ Sets victory ME based on the value of the variable ID. ?
? ?
? Note: If you're using Individual Troop Victory MEs, please paste this script ?
? above it. It's so Individual Troop Victory MEs can override this script?
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? ? Methods Aliased ?
? ? start_phase5 of Scene_Battle ?
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? ? Thanks ?
? ? If it weren't for JoeYoung's original request, I wouldn't have worked on ?
? this script. ?
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=end
#------------------------------------------------------------------------------
# * Customise
#------------------------------------------------------------------------------
class PK8
Varba_Victory = {} # Do not touch this.
Varba_Victory_Var = 2 # Set variable ID.
# The value of PK8::Varba_Victory_Var controls the battle theme.
# [id] = [Music File, Volume, Pitch]
Varba_Victory[1] = ["002-Victory02", 100, 100]
Varba_Victory[2] = ["003-Victory03", 100, 100]
end
#==============================================================================
# ** Scene_Battle
#------------------------------------------------------------------------------
# This class performs battle screen processing.
#==============================================================================
class Scene_Battle
alias_method(:pk8_var_battle_victoryme_start_phase_5, :start_phase5)
def start_phase5
pk8_var_battle_victoryme_start_phase_5
start_var_battle_victoryme
end
#----------------------------------------------------------------------------
# * Start Troop Victory
#----------------------------------------------------------------------------
def start_var_battle_victoryme
PK8::Varba_Victory.each_key { | i |
# If Variable ID value equals the key.
if $game_variables[PK8::Varba_Victory_Var] == i
if PK8::Varba_Victory[i][0] != nil and !PK8::Varba_Victory[i][0].empty?
# Sets ME volume to 100 if nil.
PK8::Varba_Victory[i][1] = 100 if PK8::Varba_Victory[i][1] == nil
# Sets ME pitch to 100 if nil.
PK8::Varba_Victory[i][2] = 100 if PK8::Varba_Victory[i][2] == nil
# Plays ME.
Audio.me_play("Audio/ME/#{PK8::Varba_Victory[i][0]}",
PK8::Varba_Victory[i][1], PK8::Varba_Victory[i][2])
end
break
end }
end
end
Instructions
Instructions are in the script.
FAQ
Awaiting question.
Compatibility
Aliases start_phase5 of Scene_Battle.
Credits and Thanks
If it weren't for JoeYoung's original request, I wouldn't have made this script.
Author's Notes
After working on Individual Troop Victory MEs, I wanted to work on this script. I was pretty bored so yeah.
Terms and Conditions
Credit me. :3