07-07-2015, 05:01 AM
Maps and screenshots thread
|
07-07-2015, 06:09 AM
Visually it's done? Mmm, nope, not yet. Don't you see those numbers in the middle of the item window? They are too close to the icons of the weapons located on the right hand side. It makes it look kind of weird and a bit confusing.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha! The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day. My Original Stories (available in English and Spanish) List of Compiled Binary Executables I have published... HiddenChest & Roole Give me a free copy of your completed game if you include at least 3 of my scripts! Just some scripts I've already published on the board... KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
07-10-2015, 10:14 AM
Updated above screenshot.
07-10-2015, 04:58 PM
Yeah, it's a noticeable improvement. It looks cleaner now.
07-11-2015, 11:59 AM
mack's neck looks like it's a few pixels too far to the right. all the other necks line up with their ears, no?
07-17-2015, 07:21 AM
Okay... I gotta say it, if I can get Mousie to recognize the right box areas on some of my scenes, I will be in love with my menu system, just saying...
Okay, so even though I set my set_pic module already, was having a few problems with my pic generation... and then I thought, why not do both?! Item description is replaced with Item icon.name, so basically each item will have its own Graphic that changes on menu. I then add text, (maybe a few subheadings or cost, or some Glyphicons to denote whether it can be used in battle, against one enemy, for one ally, or is a key item, whatever the case... Main Menu will come soon as well... ITCH: jayray.itch.io Currently working on Goblin Gulch (MV) Currently working on JayVinci Resurrection Currently working on Bakin ABS (BAKIN)
07-17-2015, 10:27 PM
Pic's broken, at least for me. Not anymore.
I'm really liking the wild west aesthetic to it.
07-17-2015, 11:41 PM
It is, but copy-paste of the link still works =)
Friendship is born at that moment when one person says to another: "What! You, too? Thought I was the only one." (C.S. Lewis)
For the time you're laughing, there's nothing wrong in the world. (Colin Mochrie) If it's funny, make sure people laugh. If it's not funny, make it funny (unless it's actually really serious). (silvercheers) Please don't spell my name "Yamina-chan". It's all small. Thank you =D
08-03-2015, 07:49 AM
huh. (todo: replace the other couch with a spare mattress, put in a front gate, turn the mailbox around, update a character's sprite)
09-07-2015, 08:17 AM
Okay, even though I AM still working on my Goblin Gulch, my first love is still my Paragon game, and got some definite progress to celebrate my 1.0
After a little bit of a discussion about PNG alpha transparency in RPG Maker I wanted to test the new Theolized Anti-Lag System with my current background, so I thought I'd try a binch of blue spruces in a scene, just to try things out. looks pretty good if I say so myself. I also had to include my new and improved 1024x768 title screen. (Native resolution of the game) That's all for now, time to go render more trees, houses and other items for the game. (Coming soon, interior render shots) ITCH: jayray.itch.io Currently working on Goblin Gulch (MV) Currently working on JayVinci Resurrection Currently working on Bakin ABS (BAKIN) |
« Next Oldest | Next Newest »
|
Possibly Related Threads… | |||||
Thread | Author | Replies | Views | Last Post | |
Pretty Maps; Bad Design. | MechanicalPen | 12 | 15,393 |
01-25-2023, 09:03 PM Last Post: Steel Beast 6Beets |
|
Common Event Library (Development + Brainstorm thread) | PK8 | 3 | 9,731 |
02-11-2016, 09:25 PM Last Post: JayRay |
|
HEY HEY JAY RAY #1: World Maps | JayRay | 4 | 8,546 |
01-26-2015, 11:21 PM Last Post: Taylor |
|
World Maps | bacon | 18 | 26,494 |
01-07-2015, 04:57 AM Last Post: JayRay |
|
Getting beyond 999 maps without scripts in Parallax maps. | JayRay | 1 | 6,262 |
10-20-2013, 03:10 AM Last Post: DerVVulfman |
|
Big Maps vs. Small Maps | bacon | 28 | 42,075 |
05-09-2013, 06:26 AM Last Post: MechanicalPen |
|
Game Idea Thread | KasperKalamity | 30 | 40,954 |
11-14-2012, 12:58 AM Last Post: KasperKalamity |
|
The Critique & Feedback thread | deValdr | 15 | 22,236 |
11-27-2010, 06:45 PM Last Post: Guardian |
|
[Hiatus] Windowskin Generator Contribution Thread | PK8 | 7 | 15,975 |
07-06-2009, 01:26 AM Last Post: decibel |
Users browsing this thread: 37 Guest(s)