Maps and screenshots thread
(12-19-2010, 11:07 PM)MagitekElite Wrote: Here are some in edits of forests. I've been messing with the bridge with another friend of mine to event a Over and under event....finally got it to work! Although if you place the event to active walking under the bridge in a spot it doesn't like, it screws the whole event up xD

Content Hidden

i think you mean field.
a forest has a LOT more trees and wild life.
[Image: gen-sig.png]
Reply }
Yea, its a forest, but hunters go through there and cut trees down and stuff, so its sorta blank. xD
So add more trees? :P

EDIT:
Wildlife hasn't been added yet, if you mean animals and whatnot...
[Image: 10shroo.jpg]
Set by me, MagitekElite!
Planet Development

Artist, Author, Gamer, Music Maker (learning!) and Christian :)
Reply }
wild life is just to sum it up.
plants and animal.

you know, when mapping a town. the people(events) are a part of the mapping work as well.
if that part of your forest is suffering, you need to show that there are a lot more trees around.

you might want to add a tint, since your in a forest, its gonna be darker due to the trees blocking out some of the sunlight.
[Image: gen-sig.png]
Reply }
On the first screenshot, it is an error with the grass. Other than that it's quite nice. Take notice of what wizoo said too, however.
Valdred
Tech Administrator of Save-Point
Reply }
[Image: SinaraFirstAppearance.png]

Senasuke's underground hideout. Nothing much, just a place to escape to when things get rough. Unfortunately, it's been discovered.

[Image: RearrangedVictory.png]

I rearranged the default victory window. I will most likely be adding more information to it to fill some of the free space.
Reply }
(12-20-2010, 12:35 AM)computerwizoo7 Wrote: wild life is just to sum it up.
plants and animal.

you know, when mapping a town. the people(events) are a part of the mapping work as well.
if that part of your forest is suffering, you need to show that there are a lot more trees around.

you might want to add a tint, since your in a forest, its gonna be darker due to the trees blocking out some of the sunlight.

Okay, so more wild life and animals.

How would the tint work? I know how to do it, I just mean how would the tint actually be possible unless trees were above it the player like a roof...? :P

(12-20-2010, 12:37 AM)Valdred Wrote: On the first screenshot, it is an error with the grass. Other than that it's quite nice. Take notice of what wizoo said too, however.

My grass autotiles cuts off...I don't know where to get a better version. Laughing

Alright, I'll edit the maps to fit the help! :D
[Image: 10shroo.jpg]
Set by me, MagitekElite!
Planet Development

Artist, Author, Gamer, Music Maker (learning!) and Christian :)
Reply }
@MagitekElite:
you're thinking about it wrong!
illustration:
o - ground
+ - low trees
[] - tall trees
[] [] [] [] []
[][][][]++oo++ooooo+o+oooo+ooo++[][][][]
[] [] [] [] []

understand? i'm kinda lazy >.<
the tall trees shadow overlaps over everything inside the forest, the only way for it to become lighter is if your on the highest region of the mountain(forest).
[Image: gen-sig.png]
Reply }
Uhh....I don't really understand the "o" things other than what I got was the taller trees giving off shadow...? xD

So what would be the right shade for the map then? I tried several different shades, they look a little too dark.
[Image: 10shroo.jpg]
Set by me, MagitekElite!
Planet Development

Artist, Author, Gamer, Music Maker (learning!) and Christian :)
Reply }
i can't tell you how to edit it if you don't show me a sample.
[Image: gen-sig.png]
Reply }
Oh, sorry xD

Here are two different versions I made:

1: Set at 68 for all except for gray
(Couldn't get the whole map xD)
Content Hidden

2: Set at 60 for all except for gray
(Couldn't get the whole map xD)
Content Hidden
[Image: 10shroo.jpg]
Set by me, MagitekElite!
Planet Development

Artist, Author, Gamer, Music Maker (learning!) and Christian :)
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   Pretty Maps; Bad Design. MechanicalPen 12 15,412 01-25-2023, 09:03 PM
Last Post: Steel Beast 6Beets
Brick Common Event Library (Development + Brainstorm thread) PK8 3 9,732 02-11-2016, 09:25 PM
Last Post: JayRay
   HEY HEY JAY RAY #1: World Maps JayRay 4 8,546 01-26-2015, 11:21 PM
Last Post: Taylor
   World Maps bacon 18 26,497 01-07-2015, 04:57 AM
Last Post: JayRay
   Getting beyond 999 maps without scripts in Parallax maps. JayRay 1 6,262 10-20-2013, 03:10 AM
Last Post: DerVVulfman
   Big Maps vs. Small Maps bacon 28 42,079 05-09-2013, 06:26 AM
Last Post: MechanicalPen
  Game Idea Thread KasperKalamity 30 40,955 11-14-2012, 12:58 AM
Last Post: KasperKalamity
   The Critique & Feedback thread deValdr 15 22,240 11-27-2010, 06:45 PM
Last Post: Guardian
   [Hiatus] Windowskin Generator Contribution Thread PK8 7 15,977 07-06-2009, 01:26 AM
Last Post: decibel



Users browsing this thread: 23 Guest(s)