Maps and screenshots thread
Glory is mine, I am all finished:
[Image: UPr7yzV.png]
"Turning iron ore into iron swords is a hard process, for one must first dig out the rock, and melt it to refine it, then one must pour that metal into a mould, let it cool a bit, and pound on it while it cools even further. Games are no different." - Ahzoh

Universal Declaration of Human Rights in Vrkhazhian
ʾEšol ḵavud ʾelẕakud lav ʾezʾaẕud zwazaršeru ya lit žalneru lav lit t͛enud. Ṗal sa-ražheru lav raržižu paplam lav ṗal widsaṟam bemaḵu šuku lit ʾeyṭu waẏnilaẇ.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
Reply }
awesome map work... looks professional
[Image: yy7iKKb.png]

ITCH: jayray.itch.io
Currently working on Goblin Gulch (MV)
Currently working on JayVinci Resurrection
Currently working on Bakin ABS (BAKIN)
Reply }
I had been following this as a guide: http://aveneca.com/cbb/viewtopic.php?f=29&t=3318

I will also export and upload a nother version of the map, but written in Vrkhazhian's native letters.
But I can't do such a thing until I get back to my own computer, because I have the only copy of my font there...
"Turning iron ore into iron swords is a hard process, for one must first dig out the rock, and melt it to refine it, then one must pour that metal into a mould, let it cool a bit, and pound on it while it cools even further. Games are no different." - Ahzoh

Universal Declaration of Human Rights in Vrkhazhian
ʾEšol ḵavud ʾelẕakud lav ʾezʾaẕud zwazaršeru ya lit žalneru lav lit t͛enud. Ṗal sa-ražheru lav raržižu paplam lav ṗal widsaṟam bemaḵu šuku lit ʾeyṭu waẏnilaẇ.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
Reply }
Spelunking in the sewers is most likely bad for your health, but here we go...

Sewers : Old Version
This is the old version from a year ago, maybe two. I don't even use the same character sprite anymore.
Content Hidden

Sewers : New Version
The new and improved, with a cameo by my new save-point sprite!
Content Hidden

Night Vision
Also created a night vision system :)
Content Hidden
Content Hidden
[Image: Button-BOTB.png]
[Image: Save-Point.gif][Image: Button-You-Tube2.png][Image: Button-Sound-Cloud2.png][Image: Button-Audio-Mack2.png]
[Image: LS-Banner.gif]
NEW ALBUM OUT NOW!

Reply }
Very nice Kain, I'm always astonished by your exceptional attention to detail on each tile!
[Image: yy7iKKb.png]

ITCH: jayray.itch.io
Currently working on Goblin Gulch (MV)
Currently working on JayVinci Resurrection
Currently working on Bakin ABS (BAKIN)
Reply }
As am I
"Turning iron ore into iron swords is a hard process, for one must first dig out the rock, and melt it to refine it, then one must pour that metal into a mould, let it cool a bit, and pound on it while it cools even further. Games are no different." - Ahzoh

Universal Declaration of Human Rights in Vrkhazhian
ʾEšol ḵavud ʾelẕakud lav ʾezʾaẕud zwazaršeru ya lit žalneru lav lit t͛enud. Ṗal sa-ražheru lav raržižu paplam lav ṗal widsaṟam bemaḵu šuku lit ʾeyṭu waẏnilaẇ.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
Reply }
New(ish) map of Vrkhazh, now with Vrkhazhian native cursive script:
[Image: zaZZ3kR.png]
"Turning iron ore into iron swords is a hard process, for one must first dig out the rock, and melt it to refine it, then one must pour that metal into a mould, let it cool a bit, and pound on it while it cools even further. Games are no different." - Ahzoh

Universal Declaration of Human Rights in Vrkhazhian
ʾEšol ḵavud ʾelẕakud lav ʾezʾaẕud zwazaršeru ya lit žalneru lav lit t͛enud. Ṗal sa-ražheru lav raržižu paplam lav ṗal widsaṟam bemaḵu šuku lit ʾeyṭu waẏnilaẇ.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
Reply }
Also working on a world map, most likely not finished :)

[Image: Worldmap2015_zpseabe1248.png]

You obviously see the bigger map below, but pay attention to the smaller one in the upper-right hand corner of the following image.

[Image: WorldMini_zps8564d36c.png]

Near the end of the game's development cycle, I will have to make a mini-map to help the player find his way. What's displayed above, the mini-map is 1 pixel per tile, mapped according to the legend (1/32 scale). The player, locations and vehicles will have a special color in the legend, as well, but the pixels will blink to stand out from the rest of the map.

Does anybody remember when Kain's spriting absolutely SUCKED?!? A small example of improvement through practice...

[Image: overtheyears_zpsa30cf021.png]

I still think my spriting sucks though, all I can do is keep working with it and hoping for the best.
[Image: Button-BOTB.png]
[Image: Save-Point.gif][Image: Button-You-Tube2.png][Image: Button-Sound-Cloud2.png][Image: Button-Audio-Mack2.png]
[Image: LS-Banner.gif]
NEW ALBUM OUT NOW!

Reply }
Kain, I'm going to have to have words with you about putting down my buddy's art skills here. Yoursprites are some fo the best indy sprites I've seen. A couple more shades and you wouldn't be able to tell them apart from rendered sprites.
[Image: yy7iKKb.png]

ITCH: jayray.itch.io
Currently working on Goblin Gulch (MV)
Currently working on JayVinci Resurrection
Currently working on Bakin ABS (BAKIN)
Reply }
That's a beautiful map, Kain! Happy with a sweat

I'll need to start working on my game more, so I can do something as nice Laughing + Tongue sticking out

KEEP UP THE GREAT WORK! Blushing + Cheery
Reply }


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