Pausing script from processing for a number of frames
#1
I know there's a way to do this... But I can't remember the way to do it.

It was something like 'pause(10)', then it'll continue the script afterward.

That's not it.... already tried that.

Any one know what I'm talking about?
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#2
Some how the problem either fixed itself or I changed some thing in another script that gave me the desired result accidentally.

But I would still like this, for future reference if ever I need it.
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#3
The pause function only works in scripts that define it. By default I think only Scene_Battle uses it.
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#4
Really? Man.... I vaguely remember there being a way to use "Call Script" to pause teh entire game for a set amount time. I originally wanted to slow a filling bar down a little, but that fixed itself [not sure how]. Now I was thinking of using it to make one of my cut scenes more dramatic by "pausing" the event at certain intervals to add to the tension.
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#5
try this:

Code:
def wait(frames)
  frame = 0
  loop do
    break if frame >= frames
    Graphics.update
    frame +=1
  end
end

then to pause for, say, 10 frames, call wait(10)
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#6
Thanks... I'll give it a shot.
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#7
Sleep(duration) works but it will completely stop everything from processing for the specified amount of frames. For example sleep(20) for 20 frames pause
Valdred
Tech Administrator of Save-Point
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#8
That's actually what I was hoping to do... so it's sleep? Never would have thought that one.
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#9
Yep

Code:
sleep(20)

Code:
sleep(40)

etc
Valdred
Tech Administrator of Save-Point
Reply }


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