Awesome script! Gives the battle system a nice dynamic response. Very good work, MGC (and Kread-EX for the battle system). 

![[Image: 4x69rev2.png]](http://s1.directupload.net/images/user/110917/4x69rev2.png)
Beware of the Big Bad Wolf!
My favorite scripts
![]() |
Awesome script! Gives the battle system a nice dynamic response. Very good work, MGC (and Kread-EX for the battle system).
![]() ![]() Beware of the Big Bad Wolf! My favorite scripts
12-31-2011, 10:34 AM
I update the first post : the V1.1 includes the fix about the serialization.
Some scripts :
Working on :
01-30-2013, 05:34 AM
I know this is sort of grave digging, and who knows if you'll ever reply, but I'll give it a shot!
First of all, I really enjoy your work, to the point where if I can figure this out I might consider to use this script partially in my upcoming project. I'm wondering if its possible to have more than 1 type of battle background during the whole game, I can usually figure things like this out but having trouble with this one. How is it defined through troops, or initiation, battle backgrounds? Anyway, thank you for your time! EDIT: I figured the placement and the battle backgrounds out, but now I'm having this weird glitch, where the monsters image is doubled momentarily when the camera moves, what could this be? EDIT: Fixed that as well, turns out they were too close to each other...
02-03-2013, 03:26 AM
![]() Slowly customizing this battle system as much as I can, I recently installed the script to be compatible with my other scrips and created my own animated battler. I'm having trouble with the HURT animation not showing, when the actor is hit by the enemy, its not changing to #2 animation. I've looked through the configuration various times, the actors are all set to have 11 animations, and the HURT animation is set to #2. Not sure why it's not being activated... Any help would be appreciated, thank you! |
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