Posts: 1,038
Threads: 36
Joined: Oct 2011
01-04-2023, 11:24 PM
(This post was last modified: 01-06-2023, 01:56 PM by KasperKalamity.)
well shidd. ive got one more town to do and after that i think that’s a checkered flag on scene 1. im going to try to keep my final rough draft as concise as possible so it doesnt turn into an unfinishable monster. however thats not to say there wont be mark hunting, gambling, and an unnecessary interlude… ive played enough rpg’s by now that i can take all the stupid and cut out the dumb, leaving the.. entertaining? hope so!
i can promise one thing; and that’s that the writing in this game will not be over the top (omg a war is coming get all the vault hunters or pandora is d00med! pfft boring) but will be head and shoulders above anything square, ea, or those dorks at bethesda have ever done. this has always been an anti-rpg from its first form back in ‘04 and won’t change just because i’ve aged 19 years in between then and now.
Here's a mockup of the island with the fourth town drawn in. the map is going to have to be flipped upside down in-game. it's 400x400 and wraps around the backside of the mountain in the upper left corner of villageburg and along that entire northern border, and connects to the top left corner of Larkrawl
Posts: 1,038
Threads: 36
Joined: Oct 2011
The time has come! I'm done working on this fourth and final town of act 1. This town took me approximately 60 hours, bringing my total to 178.9
This is Delavan. An affluent, modern city on the grow. Every building here that's not a house is a place you can shop. Total size is 335x310
Here's how all four fit together. IRL it's 8 feet tall by 6.5 feet wide.
Posts: 494
Threads: 9
Joined: Sep 2013
Damn... Delavan certainly received an extreme makeover. I recall the original version was a rather small village, at least compared to the other settlements.
And looking at the full map, is Larkrawl the successor to Marshton from the original game? Both towns are located south of Villageburg.
Posts: 1,038
Threads: 36
Joined: Oct 2011
Indeed it is! Marshton doesnt have good mouthfeel, Larkrawl sounds better. Villageburg and Larkrawl are both wide cities, San Arcansas is rather square, so I wanted to make this incarnation of Delavan a tall town.
Using clip art, I also made this mockup of the world map to check my progress vs my planning. The boats with the rocks/whirlpools, and the badlands behind 5 represent impassable barriers that create the game's map. there is more world beyond the map, but everything takes place here.
Posts: 11,214
Threads: 648
Joined: May 2009
Lemme know when to throw this into COMPLETED.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 1,038
Threads: 36
Joined: Oct 2011
01-28-2023, 06:56 AM
(This post was last modified: 01-28-2023, 06:58 AM by KasperKalamity.)
another 12 years oughtta do the trick. last time i was at step 6 of 7
Posts: 494
Threads: 9
Joined: Sep 2013
(01-28-2023, 01:44 AM)KasperKalamity Wrote: Indeed it is! Marshton doesnt have good mouthfeel, Larkrawl sounds better. Villageburg and Larkrawl are both wide cities, San Arcansas is rather square, so I wanted to make this incarnation of Delavan a tall town.
Using clip art, I also made this mockup of the world map to check my progress vs my planning. The boats with the rocks/whirlpools, and the badlands behind 5 represent impassable barriers that create the game's map. there is more world beyond the map, but everything takes place here.
Near 6, I see a monster resembling those weird clam enemies from the demo.
Also, are we also getting revamped versions of the other cities like Green Oaks and the coastal town beyond the farmlands whose name escapes me?
Posts: 1,038
Threads: 36
Joined: Oct 2011
The first half of act 2 will have a new Green Oaks, desert, and magic school areas. The old coastal town was called Benzol, which is now San Arcansas. The farmlands aren't their own map anymore, they're combined with Villageburg. I'm including the wild monster areas monsters with the cities and activating battles with events. the battles themselves are going to initially appear blank, and everything will be populated based on the event tiles. that way i can include different areas with different monsters on the same map without them bleeding over into one another.
Posts: 494
Threads: 9
Joined: Sep 2013
That clears it up. In retrospective, San Arcansas being the new Benzol was kinda obvious since both towns with beaches that are to the southeast of Villageburg. So far the places may have been revamped but their locations in the map are roughly the same from what I can remember from the demo.
The bit about different areas with different monster formations in the same map caught my attention. I recall ye olde makers had a similar feature.
Posts: 1,038
Threads: 36
Joined: Oct 2011
02-02-2023, 08:59 PM
(This post was last modified: 02-02-2023, 09:39 PM by KasperKalamity.)
The Villageburg interior maps are now finished!
I wanted to show off this area in particular. This is the first place you go after the game starts. You enter through a
cheese cave [click here] beneath the hill that the house sits on. There's a party going on inside with a band once I find/make the charsets, and nobody notices that you enter wearing a waiter's clothes. Eventually the jig is up and you make an escape from the parapet. This is where the cool undercover spy music is playing
[click here]