What's up, RMers?
My mouse script (and a couple other mice scripts) only attach themselves to the INPUT module and don't interfere with the use of a Joypad. So rather than just have RMXP (or vx) work with just the keyboard and controller, you get keyboard, controller and mouse.

So I got a question. Why hasn't anyone just 'aliased' the press and trigger statements in the INPUT module? Every dang INPUT script out there just rewrites the sucker and kicks the Joypad outta there. Why not just add the new button codes to press? and trigger?

Oh, and I don't mean to replace "Input.trigger?(Input::C)" that controls the [space/enter] key, but use "Input.trigger?(Keys::C)" for the letter [C] and "Input.trigger?(Input::C)" as the default.


Hell yeah... I'm gonna look into this... Winking
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I'm Upgrading my graphics (again), adding new skills, making more mini games, Updating the SFX, and I'm thinking about giving some of my female battlers a "Reduction." LOL.

Also I may drop the M rating & OMEGA MODE, it's pending. Hmmm, it's like taking death out of a war game, or space from StarWars.... *Thinks*
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OMG. 'Alias/Attaching' the new FULL KEYS to the Input module is soooo easy!

My tests on my new keyboard input script allow for me to detect keyboard keys without screwing up the Joypad /Game Controller system I have Input.trigger? and Input.press? worked out fine and keys from 'Input::Key_A' to 'Input::Key_Z' (as examples) worked out, while not harming the already existing 'Input::C' codes.

Now to see about adding the other keys (Input::Key_3, Input::Backspace, Input::PgUp), and attaching working code to the Input.repeat? method.
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Hybrida Wrote:I'm Upgrading my graphics (again), adding new skills, making more mini games, Updating the SFX, and I'm thinking about giving some of my female battlers a "Reduction." LOL.

Also I may drop the M rating & OMEGA MODE, it's pending. Hmmm, it's like taking death out of a war game, or space from StarWars.... *Thinks*

You know what you need?
breast-based melee attacks
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I am uploading a game ^^

@DerVV:
Why would a mouse script mess up the joypad controls ?_?
I can understand why a keyboard script would and I really like your idea :3
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@Zeriab:
Nooo.... My mouse script "doesn't" interfere with the Joypad and still becomes part of INPUT. But it's been annoying that 'full key' Input scripts do. That's why I'm penning my own... and so far very successful too.

Imagine an ABS battlesystem (like Mr.Mo's) that can use Mouse, Keyboard with full key support and Gamepad controls all in one!
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Oh, I see I misunderstood what you said. I thought you said both mouse script and keyboard scripts mess it up. My bad ^^

On a different note I am against mouse scripting setting Left Click = Enter. It's not the same :|

*hugs*
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Still working with XNA:
http://www.youtube.com/watch?v=SfADN6RYjIk
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just working on my first town, interior is finished and now the npcs, animals, monsters and quests are on the row
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Working on weapons, states and enhancements. I just finished the home base and about 20% of my underground tunnels.
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