03-20-2012, 10:39 AM
I want to make a game in XP that plays like a roguelike. I would like advice for any nice and easy methods that can be used to add these features.
Features I hope to add
-Thirst/hunger/sleep
-Appearance changing based on equipped gear
-Random loot drops
-Cursed and enchanted gear that must be identified
-Companions
-Day/night cycle (Though I may end up using a 'rest/set up camp' action to transition if day/night cycles are complicated to make)
-a point and click style combat system. (something like Neverwinter nights or Dragon age Mr Mo's looked close but from the Demo it looked like you had to manually position and then hold shift)
-a Skill tree system instead of standard leveling up (kind of like Skyrim. The more you do something the better you get at it with Perk bonuses.
These are the ones I can think of off the top of my head. Some of those features are already in Mr Mo's but I am not sure if there is any other that might be more suitable. Any scripts, customizable menus ect that you think will help me let me know.
Features I hope to add
-Thirst/hunger/sleep
-Appearance changing based on equipped gear
-Random loot drops
-Cursed and enchanted gear that must be identified
-Companions
-Day/night cycle (Though I may end up using a 'rest/set up camp' action to transition if day/night cycles are complicated to make)
-a point and click style combat system. (something like Neverwinter nights or Dragon age Mr Mo's looked close but from the Demo it looked like you had to manually position and then hold shift)
-a Skill tree system instead of standard leveling up (kind of like Skyrim. The more you do something the better you get at it with Perk bonuses.
These are the ones I can think of off the top of my head. Some of those features are already in Mr Mo's but I am not sure if there is any other that might be more suitable. Any scripts, customizable menus ect that you think will help me let me know.