05-29-2012, 08:25 AM
can somone make this compatible with 777's multislot equip pls ?!
Automatic Equipment Optimization for Guilaume777's Multislot
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05-29-2012, 08:25 AM
can somone make this compatible with 777's multislot equip pls ?!
06-11-2012, 11:27 PM
bump !
pls DerVVulfman help me out it cant be much work ! i got it bymyself so that it equip extra slots but only if theyre unique, that means if you have 2x Ring it doesnt work for the second one ... also the weapon slot 2 isnt get equiped... so pls pls pls help me out !!!
06-17-2012, 04:11 PM
sry for bumping again ...
i need this so much !
06-18-2012, 03:55 AM
Split from RPG Advocate's thread as this is a request for a patch or merger between two separate scripts.
Just tried. DAMN hard. Not the only one to try though. I asked Guillaume about it years ago when he was developing his system.
06-18-2012, 08:10 AM
so its even for you to hard ?!
damn !
06-19-2012, 03:19 AM
I didn't say it was impossible, did I? However, Guillaume777 said it would have been difficult to integrate it into his system. He did most all the other RPG Advocate equip menu scripts though. I was the one to remind him about cursed items.
However, I crafted this. Mind you, it assumes no removal of slots... kept at a basic level: Code: # Automatic Equipment Optimization Even though I use my own system nowadays.
06-19-2012, 02:54 PM
thx alot !
but what means " it assumes no removal of slots" ?? can i not change slots during class change like [0,0,2,3,4,5,6,6,7,7,8] to [0,2,3,4,5,6,6,7,7,8] ?!
06-19-2012, 08:31 PM
Well, I don't know anything about that. After your response, I turned on Guillaume777's system and did a class change call and didn't get the message. Oh... a new version of the above in the works. That's a prelim job. The 2nd will deal with multiple weapon slots and variations on the armor such as having two helmet slots, removed shields and the like.
Mind you, I haven't messed with his system in over a year.
06-19-2012, 10:31 PM
woah cool !
thats exactly that what i meant ^^ i call at class change a method which sets the slots for every class new. like warriors has 2 hands and all armor slots, mages have only one weapon slot and all armor slots and knights have 1 hand, the shield slot and all armor slots. also i have multiple slot types like earrings and rings, you can equip 2 of each kind... thats why i need this and you really do this ?! awsome, really awsome ! edit: if its not to much work, can you maybe add a switch to enable desable the key methods, and use only a script call for optimizing. this method must check the actors weapons/armor slots and optimize only those which the actor at the moment have. this would be a nice addition, maybe not only for me...
06-20-2012, 04:29 AM
Thankies! I just posted a separate thread for the Guillaume version of the system. Probably the closest you're gonna get.
I don't mess with changing slots by classes. Didn't know you could do that. I deal with them by actors. Less headache I guess. That and I don't get that error. Now about disabling it and making automated script calls, the optimization is run straight from the Equipment Menu. So there's no 'calling' the optimzation method. But... at least it handles the multiple weapons and even the dumb things like two HEAD slots. Cursed thingies too. |
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