02-13-2014, 12:09 AM
I've been entertaining the idea of having differently colored battlers off of the same sprite. Normally one would use the Hue Slider for this, but most of my enemies are humanoids and hue shifting skin tones just looks ridiculous.
Anyone have any insights into doing such a thing? One solution I thought of is to have multiple layers of bitmaps to represent the sprite, one layer with constant colors and one layer to apply the hue shift to.
(And before you suggest "just do it in Paint", I'm hoping to find a run-time solution so I can color enemies based on its rarity without having 10 different PNGs per battler.)
Anyone have any insights into doing such a thing? One solution I thought of is to have multiple layers of bitmaps to represent the sprite, one layer with constant colors and one layer to apply the hue shift to.
(And before you suggest "just do it in Paint", I'm hoping to find a run-time solution so I can color enemies based on its rarity without having 10 different PNGs per battler.)