Theolized Sideview Battle System
#1
Theolized Sideview Battle System
(Or if you prefer, you may call it Theo Animated Battle)



Original Post : Theolized Sideview BS
Version : 1.3c (Stable) / 1.4 (Open Beta)
Created : June 30, 2014
Type : Battle System / Battle Engine



Opening :
This is my first battle system script and my masterpiece script so far. At first, I made this script for my own personal use. Back then when Ace was released, I always wanted an English version of Tankentai. But I heard nothing about the translation. I thought it was impossible tankentai to be translated to English. Moreover, it has bad compatibility to other scripts. Then I looked at avalaible battle scripts, and not even a single script I like. I just don't get the idea of those scripts. Then, hence my ambition started.



Introduction :
This script was greatly inspired from Tankentai VX version and Eremidia : Dungeon! game. It's mainly aimed for free sequence animated battle without standard. I mean, there is no such a thing like "play all frames in row x" (the reason why I did this is because I hate standards). You can pick any grid in your spriteset. You can even use unorganized spriteset if you're too lazy to make one. As long as the format is consistent.

To be noted that this script is not avalaible in English version yet. But you can try my sample game before you decided to wait for translate version or not.

Translation done! Enjoy now! :D



Features :
- Animated battle of course
- Free battler sequence
- Free format battler sprite. You can even use unorganized spriteset as long as the format is consistent
- Built-in damage counter
- The rest are written in script ... and my sample game ...



Screenshots (Taken from old version) :

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Video :
video for version 1.3 (also trailer for the sample game)
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video for version 1.4
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video for setup demonstration
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You can look at my playlist if you want more



Scripts :
Scripts Download = github repository (old version, havent update it yet)
Version 1.4 (Beta) : Mediafire
Animation Samples / Alternative demo : Mediafire



Note :
If you want to download in solidfiles. Here is the way
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IMPORTANT! Patch for version 1.4 - Last updated: 04.02.2015
Just various bugfixes. Most likely going to stable version
https://github.com/theoallen/TSBS/blob/m...ugfixes.rb

How to patch? Simply put it below implementation




Newly Released addon :
- Animated Actor on Menu
- Check out the video



Questions and Answers :
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Terms of Use :
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Special Thanks :
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Author notes :
- I use in script editor to make sequence movement instead of too many notetags as Symphony and Victor's do. It because there're already many script that uses notetags and notebox itself has no scroll.
- As you know, I'm not so good at English. So I'm sorry in advance if there's any unclear informations. Feel free to ask



Version 1.4 Release note :
- My aim is to make it compatible with Luna Engine without extra patch. However, I haven't tested it with the latest version of TSBS.
- It's still beta version. In other word, it may have many issues. You may test the script, but if you're going into real development, I suggest you to use the stable version 1.3c instead.
- I haven't update the github at the moment. Considering it's still beta. Script must be taken by download the demo.
- I changed the config 1 and config 2 parts. So, you need to update them as well.
- Battle backdrop decoration addon is not translated yet. There're too many instructions that I can't really handle right now. Perhaps, sometimes. Also, it has a little glitch which I currently dunno how to fix. if you use Alarm Tone, in next battle that not use alarm tone, there 1 frame glitch where the screen blended with a wrong tone.
- Sorry if the demo looks so messed up. I don't have the will to clear that up "OTL
- TSBS version 1.4 will not updated. If you reported a bug, I will likely to make the patch instead.
- Battle music taken from Dragonic Symphony if you wonder.
- I added extra showcase of my scripts like animated portrait and hover notif :P
- Want to use the map BGM? That's mine, go ahead if you want to use. And you need to credit me as well.
- After these hardworks, I will likely to take a very long break and will not touch anything complex related with the battle system (unless I choose to). But I will still provide the support for TSBS as long as I'm avalaible.
Personal Links:
Theolized RGSS3 | DeviantArt | SoundCloud | Free Midis

Developer of :
[Image: Vty978c.png]

Supporter of :
[Image: 1viwZUi.png]
[Image: K97qvEk.png][Image: trivelsig2.png]Euphoria.Com

Becareful with scripters
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#2
Wow this looks amazing!
Reply }
#3
Thank you Laughing
Personal Links:
Theolized RGSS3 | DeviantArt | SoundCloud | Free Midis

Developer of :
[Image: Vty978c.png]

Supporter of :
[Image: 1viwZUi.png]
[Image: K97qvEk.png][Image: trivelsig2.png]Euphoria.Com

Becareful with scripters
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#4
Script updated to v1.3c
More info : http://www.rpgmakervxace.net/blog/383/en...rsion-13c/
Personal Links:
Theolized RGSS3 | DeviantArt | SoundCloud | Free Midis

Developer of :
[Image: Vty978c.png]

Supporter of :
[Image: 1viwZUi.png]
[Image: K97qvEk.png][Image: trivelsig2.png]Euphoria.Com

Becareful with scripters
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#5
Update. Battle Camera avalaible in Alpha version
http://www.youtube.com/watch?feature=pla...agIsExbaRU
Download : https://github.com/theoallen/TSBS/blob/m...%20v0.8.rb
It requires the latest version of TSBS

Ramblings post : http://www.rpgmakervxace.net/blog/383/en...a-preview/
Personal Links:
Theolized RGSS3 | DeviantArt | SoundCloud | Free Midis

Developer of :
[Image: Vty978c.png]

Supporter of :
[Image: 1viwZUi.png]
[Image: K97qvEk.png][Image: trivelsig2.png]Euphoria.Com

Becareful with scripters
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#6
Side update. I modified a bit the basic module so you can jump without moving place.
What it does look like?
[Image: jump.gif]

How to use :
Simply put [:slide] command like this

Code:
[:slide, 0, 0, 25, 10]
Make sure you put both (x,y) coordinate in zero.

Link (version 1.5d - updated):
https://github.com/theoallen/TSBS/blob/m...s v1.5d.rb

I'm unaware if it will be generate some issues. I just tested it in few case.
So, I also left the previous version in case if you found any issues regarding the sprite movement want to revert back (version 1.5c)
https://github.com/theoallen/TSBS/blob/m...s v1.5c.rb

It should works with TSBS version 1.3c right now
Personal Links:
Theolized RGSS3 | DeviantArt | SoundCloud | Free Midis

Developer of :
[Image: Vty978c.png]

Supporter of :
[Image: 1viwZUi.png]
[Image: K97qvEk.png][Image: trivelsig2.png]Euphoria.Com

Becareful with scripters
Content Hidden
Reply }


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