08-22-2014, 01:45 AM
Theolized Sideview Battle System
Version: 1.3c
Version: 1.3c
Introduction
This is my first battle system script and my masterpiece script so far. At first, I made this script for my own personal use. Back then when Ace was released, I always wanted an English version of Tankentai. But I heard nothing about the translation. I thought it was impossible tankentai to be translated to English. Moreover, it has bad compatibility to other scripts. Then I looked at avalaible battle scripts, and not even a single script I like. I just don't get the idea of those scripts. Then, hence my ambition started.
This script was greatly inspired from Tankentai VX version and Eremidia : Dungeon! game. It's mainly aimed for free sequence animated battle without standard. I mean, there is no such a thing like "play all frames in row x" (the reason why I did this is because I hate standards). You can pick any grid in your spriteset. You can even use unorganized spriteset if you're too lazy to make one. As long as the format is consistent.
Features
- Animated battle of course
- Free battler sequence
- Free format battler sprite. You can even use unorganized spriteset as long as the format is consistent
- Built-in damage counter
- The rest are written in script ... and my sample game ...
These screenshots are from the previous version of the sample game. Although the change isn't really significant
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Video
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Script Download
Grab the script at my Github : https://github.com/theoallen/TSBS
Or try the sample game : http://rpgmaker.net/games/6366/
Instructions
See my TSBS wiki
Question and Answer
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Compatibility
See overview and changelogs
Credits and Thanks
- Eremidia : Dungeon!, some of script features are inspired on it
- Mithran, for Graphical global object reference. If it's not by his script, I may not finish my battle system.
- TDS, I found your basic movement module script on RMRK long time ago. Then I adopt it and I rewrote by my own.
- CielScarlet and Skourpy for the Translations
- I use in script editor to make sequence movement instead of too many notetags as Symphony and Victor's do. It because there're already many script that uses notetags and notebox itself has no scroll.
- As you know, I'm not so good at English. So I'm sorry in advance if there's any unclear informations. Feel free to ask
- For support, you could asked me on this thread or VXAN .
Credit me, TheoAllen. You are free to edit this script by your own. As long as you don't claim it yours. For commercial purpose, don't forget to give me a free copy of the game.
Personal Links:
Theolized RGSS3 | DeviantArt | SoundCloud | Free Midis
Developer of :
Supporter of :
Euphoria.Com
Theolized RGSS3 | DeviantArt | SoundCloud | Free Midis
Developer of :
Supporter of :
Euphoria.Com
Becareful with scripters
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