Best Practices for Adding New Data to Saves
#1
I'm currently beginning work on a significant collection of scripts, which adds significant functionality to an RM game- but also handles a large amount of new data that doesn't exist within the default scriptset of RPG Maker. Is there a best practice for adding new data- while retaining compatibility?

Basically, what I'm seeking to do is define a new set of data within the save file that handles another set of variables, and I don't want to conflict with existing scripts or access variables accessible in the RM GUI.
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#2
Aliasing would be best, and I do have a method of sorts you may wish to look at: Game Data Sneak. That may not work COMPLETELY with VXAce, due to its use of a new manager class for the data... but it is a start.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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#3
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#4
Looks like aliasing the make/extra save contents did the trick. Thanks guys.
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