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Forgive me if there is a topic like this already.
I was wondering about the opinion of TCGs & CCGs in RPG Maker. Especially a Virtual TCG with no real cards. I have yet to see one completed in any engine that was fluid and fun. Is it possible? I am willing to try anything out of the box that will amuse me, but would it be a waste?
I have an idea for one, but projects with no chance of completion are dangerous to morale (Even more so after 9 hours at work).
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It's definately possible. I remember playing a half-finished project once that had such a thing implemented.
But it is definately a lot of work and the more complex you make it, the harder it will be to code and check.
It it works on a rock-paper-scissors like system and/or works on numbers, then it's doable if you have the time to spend enough effort on this. If it's more like Yu-Gi-Oh! or Magic...probably still doable in theory, but I would not reccomend it.
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I sort of made a script for this once after having studied how Scene_Battle works. It's pretty easy if you know how to program. Do you have any examples of virtual card games you thought were fluid and fun?
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You would need a script.
I imagine it's quite the arduous task though since you would have to assign an ID to every card, design them, animate them, check for their ID to find their stats (so each card would have a set of variables) ... hard to keep track of all this data.
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You do the same thing for monsters in your RPG already! They have stats. and elemental resistances, and treasure to drop.
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Yes? But it's already coded for you with a database. You could perhaps assign cards to monster and use those stats I guess, and use items for item cards.
*shrug*
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(06-04-2015, 11:53 PM)MechanicalPen Wrote: I sort of made a script for this once after having studied how Scene_Battle works. It's pretty easy if you know how to program. Do you have any examples of virtual card games you thought were fluid and fun?
There are too many tcgs around. When i say fluid and fun I am referring to a few tcg rmxp and rmvx games I tried and they super buggy for what they did. It doable, I made one a long time ago, but by fluid I mean consistent rules that are not too simple but fun at the same time. Dont want a card game that has hour long battles. No one's attention last that long.
(06-05-2015, 01:18 AM)MetalRenard Wrote: Yes? But it's already coded for you with a database. You could perhaps assign cards to monster and use those stats I guess, and use items for item cards.
*shrug*
Its easy to put a number of variables into a hash.
Code: # All Talents and Abilities
FOE_TALENTS = {
# Basic Talents
0 => [0,"Acrobatics","",0,1,[],0,0.0,false, nil],
1 => [1,"Hiding","",0,1,[],0,0.0,false, nil],
2 => [2,"Searching","",0,1,[],0,0.0,false, nil],
3 => [3,"Tracking","",0,1,[],0,0.0,false, nil],
4 => [4,"Sprint","",0,1,[],0,0.0,false, nil],
5 => [5,"Dancing","",0,1,[],0,0.0,false, nil],
6 => [6,"Guardian","",0,1,[],0,0.0,false, nil],
7 => [7,"Shivelry","",0,1,[],0,0.0,false, nil],
8 => [8,"Hawkeye","",0,1,[],0,0.0,false, nil],
9 => [9,"Stalking","",0,1,[],0,0.0,false, nil],
10 => [10,"Theivery","",0,1,[],0,0.0,false, nil],
11 => [11,"Mysticism","",0,1,[],0,0.0,false, nil],
12 => [12,"Collector","",0,1,[],0,0.0,false, nil],
13 => [13,"Berserker","",0,1,[],0,0.0,false, nil],
I use hashes for talents in my current project. You can store card ids, name, attribute, restrictions and deck number, etc in hashes. Since Script editor loads them and core scripts you can make a game library of cards very easily. And there are lots of car art templates out there. However, I have scowered different forum to find a finished one. I have found very few.
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If you wish to consider Final Fantasy VIII's game of Triple Triad a card battle game, then it is certainly possible. In fact, a Triple Triad clone had been made by a scripter named SephirothSpawn. It is pretty much complete. And I have it somewhere.
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It could be considered. However, my idea is to essentially have two card based system. As a side game there is to be a card game that is serious or sometimes comical story reference. Other times it will be a part of battle. Making it seamless is the difficult part. I may have a screenshot of my idea by week's end.
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I once saw this old 70's fantasy movie, (can't for the life of me remember what it was called) but basically, it was TCG battle before TCG was cool... Basically, these two kings were on the opposite side of this figgy arena (why foggy? it was the seventies, I think EVERY fantasy set of mystical stuff had fog) and what happened was this wizard, would point to each king, who would then choose one fo the cards hanging on this stone wall. The wizard would turn the card (through magic, of course), and this allowed that particular type of warrior to come out of that king's dungeon into the arena.
I know the dwarf beat up some big sawtoothed gremlin thing, and a knight beat up some elf, but some gladiator kept winning until a squire was brought out, and of course in the stereotypical david and goliath battle, caught the big gladiator who (after being so strong and fast against everyone else) was now slow and clumsy.
TCG's in fantasy RPG? very much a reality.
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