08-05-2015, 11:45 PM
(This post was last modified: 12-15-2017, 09:12 AM by ixfuru.
Edit Reason: NEW VERSION DOWNLOAD
)
By: Ixfuru
Current Demo Version: 0.83b
Current Demo Playtime: About 55-90 hours, player dependent
UPDATE LOG 0.83b
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Version 0.83b improves on 0.82 with the following:
-Character Creation system now has info window, detailing the parameter differences of customization choices
-Map Hud Window includes location arrow toward goal, current character weight allowance, crime points and keys
-New battlefield 'bonus chain', shows exactly how points are being rewarded during attacks by displaying elemental and other bonuses
-blacksmithing complete
-town of Cruces play-tested thoroughly
-Fort Dunn maps are complete, but communication with the NPCS is not
-Battlezone (secondary battle system) is not complete, but is started
-Mount Orion dungeon is complete.
-many other small fixes
-Character Creation system now has info window, detailing the parameter differences of customization choices
-Map Hud Window includes location arrow toward goal, current character weight allowance, crime points and keys
-New battlefield 'bonus chain', shows exactly how points are being rewarded during attacks by displaying elemental and other bonuses
-blacksmithing complete
-town of Cruces play-tested thoroughly
-Fort Dunn maps are complete, but communication with the NPCS is not
-Battlezone (secondary battle system) is not complete, but is started
-Mount Orion dungeon is complete.
-many other small fixes
THE STORY
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The revolution has ended. The bodies of slain soldiers have been gathered from the locations of their deaths and entombed in the continent's massive graveyards. Tradesmen from near and far pull together to erect and repair structures brought down or destroyed during the chaos. Civil negotiations have returned between the nation's leaders. A new emperor, the political orchestrator of the revolution and the peace that followed has returned stability, trade and unity to the people.
And then, as if rendered by a vengeful god, the emperor falls ill. Waiting in the wings, his most loyal and decorated admiral, transfers uneasily into the role the beloved emperor will presumably soon vacate.
As the tides of political change rise, so too does the beat of a divine, unpleasant heart.
And then, as if rendered by a vengeful god, the emperor falls ill. Waiting in the wings, his most loyal and decorated admiral, transfers uneasily into the role the beloved emperor will presumably soon vacate.
As the tides of political change rise, so too does the beat of a divine, unpleasant heart.
THE WORLD
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Since the Revolution, the lone-continent world has been called the 'Gray World'. The contient is vast, with the two largest mountain ranges running along the northern border and the longest river splitting the land in two. There are 17 nations and 12 cities, with small villages strewn between them. The waistline of the continent is made up of meadows and rolling hills. In the northeast, where the desert touches the tundra, strong storms sweep south over the rich farmland and across the strait to the continents large, solitary island.
The largest city is Coppleton, birthplace of the emperor. The Palace of Van sits, encompassed by jagged cliffs on the southern shores. The highest peak, the volcano, Orion, stands in the heart of Nor nation, and spills itself south through the valleys. While in the far northeast, a yet unexplored region of icy-wasteland known as the Smimes, casts knife-like shadows over the remote village of Varlens.
The largest city is Coppleton, birthplace of the emperor. The Palace of Van sits, encompassed by jagged cliffs on the southern shores. The highest peak, the volcano, Orion, stands in the heart of Nor nation, and spills itself south through the valleys. While in the far northeast, a yet unexplored region of icy-wasteland known as the Smimes, casts knife-like shadows over the remote village of Varlens.
THE RACES
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The Gray
The Gray are the ruling race of Netherquest. They were once ignored by political powers, but rose, under the command of a young politician, and thwarted oppression in the bloodiest battle the world has ever seen. The ruling faction of their people is known as 'The Gray Regime', or just 'The Regime'. Gray fighters are advanced in combat and mighty in tactics. Gray commoners are scholarly, artistic and festive.
The Fole
Fole people were once the rulers of the world. They hail from the northwest mountains and are adept at bartering, skilled at fishing and trapping, and revered for their inventions. If were not for a natural disaster and the calamity of their twisted king's response, the Fole might still hold dominion over all.
The Vanian
The vast majority of Vanian people, and especially those who reside in the southern expanse of continent, are nobles. Since the death of their long-standing King, they have been ruled by the queen and guarded by the entirely-female Southland Army. Vanians are often called 'Southlanders' and are gifted builders.
The Gray are the ruling race of Netherquest. They were once ignored by political powers, but rose, under the command of a young politician, and thwarted oppression in the bloodiest battle the world has ever seen. The ruling faction of their people is known as 'The Gray Regime', or just 'The Regime'. Gray fighters are advanced in combat and mighty in tactics. Gray commoners are scholarly, artistic and festive.
The Fole
Fole people were once the rulers of the world. They hail from the northwest mountains and are adept at bartering, skilled at fishing and trapping, and revered for their inventions. If were not for a natural disaster and the calamity of their twisted king's response, the Fole might still hold dominion over all.
The Vanian
The vast majority of Vanian people, and especially those who reside in the southern expanse of continent, are nobles. Since the death of their long-standing King, they have been ruled by the queen and guarded by the entirely-female Southland Army. Vanians are often called 'Southlanders' and are gifted builders.
THE CHARACTERS
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SUPHEUS
Supheus was a young politician who rose to power at the brink of revolution. It was his determination and dedication which propelled the down-trodden to fight and then his empathy which rekindled the warm coals of peace, culminating in his claiming the throne as emperor.
LASSIAN
Lassian was the emperor's greatest soldier. He made his name by guiding the Gray military through the northwest mountains to capture and kill the unjust Fole King. Lassian prepares to take the throne of the emperor and continue with the only course of action he understands---conquering the world through force.
AGMI
Agmi is the last Fole politician. A just and humble man from a small rural town in the north. Agmi seeks only to restore Fole territory through peace and negotiation. Agmi was never in combat, but news of his wise speeches helped quell the remnants of Fole resistance following the Revolution.
RETHRICK
Rethrick is the reclusive cleric from the northern tip of the world's longest river. He is a healer unlike any other and keeps an eye to the sky and an ear tuned to the thunder which crashes through the heavens. He is waiting for something or someone, and knows he is part of the fulfillment of the divine promise.
IXESPERUS
Ixesperus is the Vanian princess who mourns war and forsakes even her lineage to the vengeful love which pulses in her veins.
DUFUTA
Dufuta is perhaps a myth, maybe a mystery, and most certainly a legend. A mage raised by golems in the forbidden northern caverns.
NERU
Neru is the brave, young Gray adventurer who was a hero to the world's children, until his disappearance in the tundra, brought tears from admirerers across the continent and initialized the search for the world's most powerful artifact.
Supheus was a young politician who rose to power at the brink of revolution. It was his determination and dedication which propelled the down-trodden to fight and then his empathy which rekindled the warm coals of peace, culminating in his claiming the throne as emperor.
LASSIAN
Lassian was the emperor's greatest soldier. He made his name by guiding the Gray military through the northwest mountains to capture and kill the unjust Fole King. Lassian prepares to take the throne of the emperor and continue with the only course of action he understands---conquering the world through force.
AGMI
Agmi is the last Fole politician. A just and humble man from a small rural town in the north. Agmi seeks only to restore Fole territory through peace and negotiation. Agmi was never in combat, but news of his wise speeches helped quell the remnants of Fole resistance following the Revolution.
RETHRICK
Rethrick is the reclusive cleric from the northern tip of the world's longest river. He is a healer unlike any other and keeps an eye to the sky and an ear tuned to the thunder which crashes through the heavens. He is waiting for something or someone, and knows he is part of the fulfillment of the divine promise.
IXESPERUS
Ixesperus is the Vanian princess who mourns war and forsakes even her lineage to the vengeful love which pulses in her veins.
DUFUTA
Dufuta is perhaps a myth, maybe a mystery, and most certainly a legend. A mage raised by golems in the forbidden northern caverns.
NERU
Neru is the brave, young Gray adventurer who was a hero to the world's children, until his disappearance in the tundra, brought tears from admirerers across the continent and initialized the search for the world's most powerful artifact.
THE QUEST AND GAMEPLAY
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In Netherquest, you play the role of a group of divinely-joined strangers. Using skill, wit, and determination, you must follow the voice of Makarai (god) to complete three missions:
NQ is not a game for someone who needs to be led along the path with both hands, nor a game for individuals who want to rush to the ending. Netherquest has a slow, but methodical pace, with a vast amount of randomized treasures, secret rooms, hazards and traps. Learning the ropes in Netherquest will take some time, but for every obstacle way to overcome it. Information is the key. Unto the most-courageous, relentless player. . .the world is theirs.
- cure Bseerix, the disease which is thought to have killed the emperor
- eradicate the minions of Kercedeez (the devil)
- abade the world's final war
NQ is not a game for someone who needs to be led along the path with both hands, nor a game for individuals who want to rush to the ending. Netherquest has a slow, but methodical pace, with a vast amount of randomized treasures, secret rooms, hazards and traps. Learning the ropes in Netherquest will take some time, but for every obstacle way to overcome it. Information is the key. Unto the most-courageous, relentless player. . .the world is theirs.
SCREENSHOTS
"Lots of Images here!"
SCREENSHOTS UPDATE 0.81
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SCREENSHOTS UPDATE 0.83b
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CREDITS
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GAME CONCEPT:
Ixfuru
Jonesy
GRAPHICS:
Heisenman
Ayene
Celianna
Avadan
RPGLover
Lovely Blue
NatasiaWolf
Johnny0798
Closet
Enterbrain
Mack
Andinator
apoc
Neosky
Liberty
GrandmaDeb
Lunarea
StrawberryCat
Ixfuru
SOUND AND MUSIC:
AaronKrogh
Priya
Gyro
OperationHexagon
SoundJay
J-Run
Ixfuru
SCRIPTS:
Ixfuru
ModernAlgebra
Mithran
???nObOdY??
SUPPORT:
RpgMakerVX.net :(
Rmrk.net
RpgRevolution :(
RpgGarden
Rpgmaker.org
PLAYTESTING:
LittleFuRu
Bubba
Jenimae27
AltairsApprentice
DoonieRay
TOOLS:
Gimp
Omegas Icon Viewer
ModernAlgebra's Screenshot
ORIGINAL TABLETOP PLAYERS:
Ixfuru: Ryche, the Wizard
Jonesy: Loki, the Gray Elf
Jenimae27: Jen, the Barbarian
Shannon: Mystique, the Dwarf
Moore: Slick-50, the Theif
JPaul: Elron, the White Elf
Rachel: Krysla, the Cleric
Johnny: Drake Sego, the Knight
OTHER THINGS:
Dell
Heavy Metal Music
Schecter Guitars
Marlboros (Not any more!)
and
Seven-Up
Ixfuru
Jonesy
GRAPHICS:
Heisenman
Ayene
Celianna
Avadan
RPGLover
Lovely Blue
NatasiaWolf
Johnny0798
Closet
Enterbrain
Mack
Andinator
apoc
Neosky
Liberty
GrandmaDeb
Lunarea
StrawberryCat
Ixfuru
SOUND AND MUSIC:
AaronKrogh
Priya
Gyro
OperationHexagon
SoundJay
J-Run
Ixfuru
SCRIPTS:
Ixfuru
ModernAlgebra
Mithran
???nObOdY??
SUPPORT:
RpgMakerVX.net :(
Rmrk.net
RpgRevolution :(
RpgGarden
Rpgmaker.org
PLAYTESTING:
LittleFuRu
Bubba
Jenimae27
AltairsApprentice
DoonieRay
TOOLS:
Gimp
Omegas Icon Viewer
ModernAlgebra's Screenshot
ORIGINAL TABLETOP PLAYERS:
Ixfuru: Ryche, the Wizard
Jonesy: Loki, the Gray Elf
Jenimae27: Jen, the Barbarian
Shannon: Mystique, the Dwarf
Moore: Slick-50, the Theif
JPaul: Elron, the White Elf
Rachel: Krysla, the Cleric
Johnny: Drake Sego, the Knight
OTHER THINGS:
Dell
Heavy Metal Music
Schecter Guitars
Marlboros (Not any more!)
and
Seven-Up
THE DEMO
NETHERQUEST 0.83b
QUESTIONS AND ANSWERS
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Q: How do I sprint?
A: You sprint by holding the action button. Also, holding the action button, (SpaceBar, Enter) will speed through slowly scrolling texts.
Q: How do I see my character's status in battle?
A: You can see the status of allies and enemies in battle by pressing the 'S' button. As a matter of fact, pressing S in many menu systems will be of assistance. For instance, you can preview shop items by pressing 'S' and also, you can view the character's equipment in shops by pressing 'S'.
Q: Why can't I equip such and such weapon or armor?
A: Equipment in the tabletop version of NQ was based on all the character's parameters. But for the video game, I made it so that the ability to equip a piece of armor or weapon is based solely on 'DEX'. You can see in the shop if your character can equip the item by pressing 'S' on the item. There, you will see 'REQ DEX:'. Next to that is the amount of DEX required to equip it, and in parentheses, the amount of the DEX the character has!
Q: Why do I keep missing and failing in battle?
A: Missing and failing comes from two parameters. When you mount an attack against a foe, the chance to hit the target is based on 'Proficienty' or 'PRF'. While, when you are attempting to perform a skill, it's based on 'Skill' or 'SKL'.
Q: Why won't people give me stuff?
A: In Netherquest, there are many factors that go into getting the NPCs to give you things. These are based on your 'speaking character's' parameters, hometown, class, race, gender, or some switch or variable. That means that it is a GREAT idea to talk to the same person with different actors, as they all have different parameters.
Q: How far can I go right now?
A: About 90 hours. You can live out about 100 Netherquest days.
Q: Will Netherquest be commercial?
A: Not on your life! I can't afford to pay all the people whose assets and resources have been used. Also, I'd rather a hundred people play it for free, than 2 for a few bucks.
A: You sprint by holding the action button. Also, holding the action button, (SpaceBar, Enter) will speed through slowly scrolling texts.
Q: How do I see my character's status in battle?
A: You can see the status of allies and enemies in battle by pressing the 'S' button. As a matter of fact, pressing S in many menu systems will be of assistance. For instance, you can preview shop items by pressing 'S' and also, you can view the character's equipment in shops by pressing 'S'.
Q: Why can't I equip such and such weapon or armor?
A: Equipment in the tabletop version of NQ was based on all the character's parameters. But for the video game, I made it so that the ability to equip a piece of armor or weapon is based solely on 'DEX'. You can see in the shop if your character can equip the item by pressing 'S' on the item. There, you will see 'REQ DEX:'. Next to that is the amount of DEX required to equip it, and in parentheses, the amount of the DEX the character has!
Q: Why do I keep missing and failing in battle?
A: Missing and failing comes from two parameters. When you mount an attack against a foe, the chance to hit the target is based on 'Proficienty' or 'PRF'. While, when you are attempting to perform a skill, it's based on 'Skill' or 'SKL'.
Q: Why won't people give me stuff?
A: In Netherquest, there are many factors that go into getting the NPCs to give you things. These are based on your 'speaking character's' parameters, hometown, class, race, gender, or some switch or variable. That means that it is a GREAT idea to talk to the same person with different actors, as they all have different parameters.
Q: How far can I go right now?
A: About 90 hours. You can live out about 100 Netherquest days.
Q: Will Netherquest be commercial?
A: Not on your life! I can't afford to pay all the people whose assets and resources have been used. Also, I'd rather a hundred people play it for free, than 2 for a few bucks.
HELPFUL HINTS
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- One of the most crucial things to fighting in NQ is to have high Proficiency and high Skill. (PRF and SKL). For this reason, when you go to level up your characters for the first time, consider blasting all the points on these two parameters. PRF is maxed at 11 and SKL at 6.
- Talk to NPCs with different characters. You can alter the 'speaker' before you initiate conversation with the SHIFT key.
- Change characters often (SHIFT KEY). If you can't open the door, change to a thief with Lockpick skill. If you can't climb a mountain, change to a character with higher 'CLB' (climb), etc. Also, changing characters will allow you to distribute the weight of things you find more easily.
- If you don't like the look of things, try changing the windowskin from the options in the menu system.
- You can always pray. No! Seriously. EVERY actor has the 'Pray' skill. If you are in a tagged location, meaning chances of being trapped there are possible, then praying can get you out of it. . .but it will cost you of course!
- Don't skimp on Mana Potions! You'll need them if you want to quickly dispose of enemies! Have non-magic-users carry some extras in case your wizard runs out! For thieves, keep some coin around, as their skills cost gold. And for clerics, their battle maneuvers cost vitality!
- Save often and use multiple slots! A good idea is to save after each battle.
- Use the 'Atlas' to return to places you've visited if you get in trouble. For now this will work, but later, not so much.
- Consult your information page. You can read not only about the history of Netherquest, but you can read a lot about what does what and what-parameter means what there.
- If all else fails, find 'ixfuru'. I don't mind you asking. I love NQ and will be happy to help you with anything you need.
KNOWN BUGS
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As you can imagine, in this rather robust system that I coded, there are bugs. Most are inconsequential or aesthetic in nature. But I have found a few that are worrisome:
- WEIGHT: Back in the table-top days, it became evident that folks weren't tracking the weight correctly. Here in the video game, the problem with the weight occurs when the character goes over limit. In a few instances, I've found that I was unable to escape the 'mandatory drop stuff' scene once I entered it. :(
- WEATHER: The weather system is pretty random in Netherquest, and when you leave a building, you can hear the rain for a split second, then it cuts out.
- The worst one I can think of involves the shapeshifting system. This is a lot of the reason that we haven't implemented the Obscure character class that is solely based on being a changeling. During the battle scene, if you suffer a state called 'Blood to Stone', there is a high risk of game crash when the actor attempts to change back to normal form. To avoid this, Escape from battles with Gorgons and don't use the spell yourself.
THE HISTORY OF NETHERQUEST
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This is my pride and joy. . .
Netherquest started as a paper and dice table-top game, created by me and a friend of mine just to kill time.
That was back in 2001. . .
At one point, Netherquest had quite the community following. There were times when we'd have games with 10 or 20 people, sitting around a table, listening to folk music and rolling dice. But sadly, we moved from the area, and the game, (all 15 notebooks of it) was placed into a giant plastic box and shoved into the back of our new home's closet.
Well, when I found RpgMaker, the first thing I wanted to do was drag out the old NQ stuff and turn it into the video game I had always imagined. So, I started. And I struggled. I had the vision, but I didn't have the ability to do it. So I quit.
I started new projects, even completed a full-evented one, but Netherquest kept drawing me back.
When I learned about how scripts work, I started looking around to find scripts that would aid in my endeavor. But, here again, while some came close to being what I needed, I found that asking for help was often fruitless and I gave up several more times in the process.
At that point, I knew I had to learn some Ruby Programming. So, over the next few years, I taught myself from on-line tutorials and by studying other people's scripts.
Then, sometime in 2013, I started NQ again. And finally, it started to come together. So, what you see here is the culmination of long hours making RPGMakerVX do things it was not intended to do. Years of a vision, brought to life a decade later.
Here are some images of the original table-top version of Netherquest:
Netherquest started as a paper and dice table-top game, created by me and a friend of mine just to kill time.
That was back in 2001. . .
At one point, Netherquest had quite the community following. There were times when we'd have games with 10 or 20 people, sitting around a table, listening to folk music and rolling dice. But sadly, we moved from the area, and the game, (all 15 notebooks of it) was placed into a giant plastic box and shoved into the back of our new home's closet.
Well, when I found RpgMaker, the first thing I wanted to do was drag out the old NQ stuff and turn it into the video game I had always imagined. So, I started. And I struggled. I had the vision, but I didn't have the ability to do it. So I quit.
I started new projects, even completed a full-evented one, but Netherquest kept drawing me back.
When I learned about how scripts work, I started looking around to find scripts that would aid in my endeavor. But, here again, while some came close to being what I needed, I found that asking for help was often fruitless and I gave up several more times in the process.
At that point, I knew I had to learn some Ruby Programming. So, over the next few years, I taught myself from on-line tutorials and by studying other people's scripts.
Then, sometime in 2013, I started NQ again. And finally, it started to come together. So, what you see here is the culmination of long hours making RPGMakerVX do things it was not intended to do. Years of a vision, brought to life a decade later.
Here are some images of the original table-top version of Netherquest:
"Historical NQ Images"