DoubleX RMVXA Pixel Movement
#1
DoubleX RMVXA Pixel Movement
Version: v1.01a


Introduction

Lets users set the smallest number of pixel covered per move command

Prerequisites

* Little RGSS3 scripting proficiency to fully utilize this script

Script

"script"

Instructions

Open the script editor and put this script into an open slot between Materials and Main. Save to take effect.

FAQ

None so far

Credits and Thanks

None

Terms and Conditions

You shall keep this script's Script Info part's contents intact
You shalln't claim that this script is written by anyone other than DoubleX or his aliases
None of the above applies to DoubleX or his aliases

Changelog

v1.01a(GMT 1600 14-8-2015):
1. Lets users set a key/script call to set a char to have integer coors
2. Fixed event triggered by player touch not triggering bug
3. Fixed encounters simply not working bug
4. Fixed the bullet through paper problem when moving diagonally
5. Found the origin of the starting map not passable bug with either vehicle's starting positions being uninitialized by users
6. Increased this script's correctness, effectiveness and efficiency

7. Little RGSS3 scripting proficiency's needed to fully utilize the script
v1.00a(GMT 1600 12-8-2015):1. 1st version of this script finished
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }
#2
Updates
v1.01a(GMT 1600 14-8-2015):
1. Lets users set a key/script call to set a char to have integer coors
2. Fixed event triggered by player touch not triggering bug
3. Fixed encounters simply not working bug
4. Fixed the bullet through paper problem when moving diagonally
5. Found the origin of the starting map not passable bug with either vehicle's starting positions being uninitialized by users
6. Increased this script's correctness, effectiveness and efficiency
7. Little RGSS3 scripting proficiency's needed to fully utilize the script
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }


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