FPLE Camera Height
#21
Ohh a new update, it's wonderful !!, really thank you for taking the trouble and resisting the complaints of this coon. hahaha Laughing + Tongue sticking out
[Image: YhuZaMg.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Tileset.png]
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#22
Love this addon, and with a few tweaks it works well in RMVXAce as well!

[Image: 5f081a6efb4d1b5739e059acb9da2609.png]

(still working on the HUD and haven't started my texturing yet, but definitely like the change.)
[Image: yy7iKKb.png]

ITCH: jayray.itch.io
Currently working on Goblin Gulch (MV)
Currently working on JayVinci Resurrection
Currently working on Bakin ABS (BAKIN)
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#23
Hello! Very happy + Tongue sticking out  After a while that I have been missing, I had not tried the Script again, after carefully explorer my unfinished projects I noticed that there are two errors, One that I could solve and another, that as I really do not know much about Ruby, did not know what to do.

The first one, was based on the position of the camera in the resolution, it looked not centered, as you will see in the image:[Image: Bug_zpssxjjsuuv.png]

(Especially for the option of medium quality resolution, although I also noticed that for the of High quality resolution, it was also affected, and the others as I do not use them I did not give importance to them). Happy with a sweat

[Image: Res_siz_zps035zosfu.png]

Result in Res med: 

[Image: Bug_solved_zpsqgxuvlhz.png]
(At least, this is approach the most focused thing that I could calculate and it does not affect at all the behavior of other scripts or the same window)

The second error that I could not solve, is the on-screen centralization of the animations made on the map, if one executes them with the "FPLE Camera Height" script it will look like this:

[Image: Bug_amimations_zpsguji7vv0.png]
[Image: YhuZaMg.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Tileset.png]
Reply }
#24
Big Grin 
Greetings to everyone,  Laughing + Tongue sticking out first of all, excuse me my bad English, I had a long time without touching the RPGMaker and long without  going over here, so it gave me a blow of continue with some projects that I left, and I could to solve the problem that has this script with animations on map.

This can serve it someone after all:

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[Image: YhuZaMg.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Tileset.png]
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