Posts: 11,212
Threads: 648
Joined: May 2009
Okay, I had 20 minutes today and got the icons and 'values' into the right side working. If you remember in the sample config values I gave you, some values were set to nil values. This means... NOTHING SHOWS!!! And that is kinda apparent.
But, I'm not satisfied how I added the icons. Not how they're that big or where they are in the screen, but how they are stored in the system for use. So, I have a little more work to accomplish on that window.
Still, I want positioning and size controls for all the texts, icons, etc... for ALL windows. Full game developer control!!! MWAHAHAHA!!!! *Cough!*
Xail_Rnd_3.png (Size: 198.18 KB / Downloads: 65)
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 11,212
Threads: 648
Joined: May 2009
Slow and steady wins the race (according to Turtles everywhere)....
I am probably going to make a separate command window for the menu. Believe it or not, I have only been aliasing the Window_Command script, attaching the fonts and icons into it while it displays normally within other menus. But I do not wish any issues with other systems such as the battleystem or title screen when the command window is shown.
Spacing of the texts... It will be configurable. I'm only using a hardcoded 40px spacing right now, even though I have icons set to a 16x16 area. Note that it is VERY easy to add the game variables of 'max party', 'party leader' and 'max level' as they're $game_party values.
And yep, the menu description bar is functional.
Oh... As you can see, I do have the HP/SP/EXP bars showing!!! Well, mostly. I'm using a bar script by Japanese Scripter 'Cogwheel'. But in doing so, I found something out. 'THERE'S A BUG IN THE DEFAULT draw_actor_hp SCRIPT!' If you set the width below a certain value, it does not properly define one of the x-position values. Its an easy enough fix, but I'm just gonna flag it as a warning. AND, I did a revision of the EXP showing value to allow you to resize it. The default EXP method didn't allow you to change the width.
Xail_Rnd_3.png (Size: 230.61 KB / Downloads: 52)
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 49
Threads: 2
Joined: Feb 2016
Thank you very much! I like you for you for the hard work.
Would it be possible to change the color of the HP bars?
Posts: 11,212
Threads: 648
Joined: May 2009
The cogwheel bars are my test subject bars. Given you have a fancy for the Mog Menu system, I adapted the Mogmenu 'Face' drawing into this project. I will look into Mog-styled HP/SP/EXP bars to match.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 11,212
Threads: 648
Joined: May 2009
Sometimes you need to take a step backwards to go forward.
The system will include a feature called 'Large Party', which will let you go beyond the normal 4 members that RPGMaker XP limits you to have.... not that many people actually play with more than 4 members. BUT... it will require a tweak to the battlesystem, so you can show more than 4 in your window.
However, I had to backtrack to an old 2006 script by an old pal o mine to see what he basically did. It's not exact (still just one column in entries), just to get a feel for the mechanics.
OH... configuring the placement of the icons (shifting them over x and y on the screen relative to their matching texts), the left margins for the texts, all... have been set up now. Well, for the moment. Even the placement and fonts for the bottom help description bar at the bottom. Then, fix up the alignment options for the status window on the right. And once that is done, it'll be time to mog-it-up. Alter the windowskins, backgrounds, see about some sort of animation behind it or use the field map as a background (all of these being Mog-based options)
Oh... additional options will include 'Return of the Gold Window', 'Return of the Steps Window', and 'Return of the Time Window', just if the game designer wants one (or more) returned. Mebby a Map Display window too.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 49
Threads: 2
Joined: Feb 2016
Thanks for all your work. I respect your work but for me personally it would be better without such a script because I assume there will be complications because I use Atoas ACBS and the Easy Party Switcher by Blizzard.
I hope the larger party script can be chosen optional otherwise, I dont know if it will work, but guess I have to look it out myself ))
Posts: 11,212
Threads: 648
Joined: May 2009
EUREKA! I got a lotta members in the party!!! Don't mind the last guy.... he's just visiting from Corusant.
There's a section in the config to define the size of the rectangle cursor (also governing spacing), and another config that defines spacing between the rectangle cursor. In otherwords... full game designer control on the system. I even plan on giving you 'column control', which means you can return it to a single column line, 2x2 or even 3 characters per row!
I'm not familiar with Blizard's Easy Party Switcher. But if it is either a party changer script (where you just change the party order/formation), or a party reserves script (you have your party... and then you have the other guys you may want to switch between).... Um, I was planning on having that built in? Heck... I've had a party order script in my collection since 2006. Menu tweaks like this are classic. If you have a mockup.... hehehe....
You may not have noticed, but I've answered the call on ATOA's ACBS recently. But you need not worry. One normally places menu scripts above battlesystem scripts. And Atoa's system already has an allowance for large party battles which 'would' override any battlestat changes this would make. In otherwords, you should be just fine.
I just like to be complete.
OH.... The default stats shown above have part of the 'normal state' text clipped off. Query... Remove the Status text or shrink n move it?
Xail_Rnd_3.png (Size: 228.23 KB / Downloads: 28)
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 49
Threads: 2
Joined: Feb 2016
Of couese, you as a progammer are free to choose whatever decision you want.
Thank you so much for your kind work :)))
Posts: 11,212
Threads: 648
Joined: May 2009
No mockup? I'd like to see what you expect of... um... whatever you thought would be a Party Switcher.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 49
Threads: 2
Joined: Feb 2016
The party switcher has also a function to go beyond 4 characters if I remember correctly and the atoa acbs too. Thats why I asked because I didint want any complications.
:))
|