XAIL MENU from RPG VX ACE to RPG XP
#21
Okay, I had 20 minutes today and got the icons and 'values' into the right side working.  If you remember in the sample config values I gave you, some values were set to nil values.  This means... NOTHING SHOWS!!!  Happy  And that is kinda apparent. Laughing

[Image: attachment.php?aid=564]

But, I'm not satisfied how I added the icons. Not how they're that big or where they are in the screen, but how they are stored in the system for use. So, I have a little more work to accomplish on that window.

Still, I want positioning and size controls for all the texts, icons, etc... for ALL windows. Full game developer control!!! MWAHAHAHA!!!! *Cough!*


.png   Xail_Rnd_3.png (Size: 198.18 KB / Downloads: 65)
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply }
#22
Slow and steady wins the race  (according to Turtles everywhere)....

[Image: attachment.php?aid=566]

I am probably going to make a separate command window for the menu. Believe it or not, I have only been aliasing the Window_Command script, attaching the fonts and icons into it while it displays normally within other menus. But I do not wish any issues with other systems such as the battleystem or title screen when the command window is shown.

Spacing of the texts... It will be configurable. I'm only using a hardcoded 40px spacing right now, even though I have icons set to a 16x16 area. Note that it is VERY easy to add the game variables of 'max party', 'party leader' and 'max level' as they're $game_party values.

And yep, the menu description bar is functional.

Oh... As you can see, I do have the HP/SP/EXP bars showing!!! Well, mostly. I'm using a bar script by Japanese Scripter 'Cogwheel'. But in doing so, I found something out. 'THERE'S A BUG IN THE DEFAULT draw_actor_hp SCRIPT!' If you set the width below a certain value, it does not properly define one of the x-position values. Its an easy enough fix, but I'm just gonna flag it as a warning. AND, I did a revision of the EXP showing value to allow you to resize it. The default EXP method didn't allow you to change the width.


.png   Xail_Rnd_3.png (Size: 230.61 KB / Downloads: 52)
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply }
#23
Thank you very much! I like you for you for the hard work.
Would it be possible to change the color of the HP bars?
Reply }
#24
The cogwheel bars are my test subject bars. Given you have a fancy for the Mog Menu system, I adapted the Mogmenu 'Face' drawing into this project. I will look into Mog-styled HP/SP/EXP bars to match.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply }
#25
Sometimes you need to take a step backwards to go forward.

The system will include a feature called 'Large Party', which will let you go beyond the normal 4 members that RPGMaker XP limits you to have.... not that many people actually play with more than 4 members. BUT... it will require a tweak to the battlesystem, so you can show more than 4 in your window.

However, I had to backtrack to an old 2006 script by an old pal o mine to see what he basically did. It's not exact (still just one column in entries), just to get a feel for the mechanics.

OH... configuring the placement of the icons (shifting them over x and y on the screen relative to their matching texts), the left margins for the texts, all... have been set up now. Well, for the moment. Even the placement and fonts for the bottom help description bar at the bottom. Then, fix up the alignment options for the status window on the right. And once that is done, it'll be time to mog-it-up. Alter the windowskins, backgrounds, see about some sort of animation behind it or use the field map as a background (all of these being Mog-based options)

Oh... additional options will include 'Return of the Gold Window', 'Return of the Steps Window', and 'Return of the Time Window', just if the game designer wants one (or more) returned. Mebby a Map Display window too.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply }
#26
Thanks for all your work. I respect your work but for me personally it would be better without such a script because I assume there will be complications because I use Atoas ACBS and the Easy Party Switcher by Blizzard.

I hope the larger party script can be chosen optional otherwise, I dont know if it will work, but guess I have to look it out myself ))
Reply }
#27
EUREKA! I got a lotta members in the party!!! Don't mind the last guy.... he's just visiting from Corusant.

[Image: attachment.php?aid=567]

There's a section in the config to define the size of the rectangle cursor (also governing spacing), and another config that defines spacing between the rectangle cursor. In otherwords... full game designer control on the system. I even plan on giving you 'column control', which means you can return it to a single column line, 2x2 or even 3 characters per row!

I'm not familiar with Blizard's Easy Party Switcher. But if it is either a party changer script (where you just change the party order/formation), or a party reserves script (you have your party... and then you have the other guys you may want to switch between).... Um, I was planning on having that built in? Heck... I've had a party order script in my collection since 2006. Menu tweaks like this are classic. If you have a mockup.... hehehe....

You may not have noticed, but I've answered the call on ATOA's ACBS recently. But you need not worry. One normally places menu scripts above battlesystem scripts. And Atoa's system already has an allowance for large party battles which 'would' override any battlestat changes this would make. In otherwords, you should be just fine.

I just like to be complete.

OH.... The default stats shown above have part of the 'normal state' text clipped off. Query... Remove the Status text or shrink n move it?


.png   Xail_Rnd_3.png (Size: 228.23 KB / Downloads: 28)
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply }
#28
Of couese, you as a progammer are free to choose whatever decision you want.
Thank you so much for your kind work :)))
Reply }
#29
No mockup? Laughing I'd like to see what you expect of... um... whatever you thought would be a Party Switcher.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply }
#30
The party switcher has also a function to go beyond 4 characters if I remember correctly and the atoa acbs too. Thats why I asked because I didint want any complications.
:))
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   Parts of the Equip, Spells, and Status menus persist even after exiting the menu Ace_V 5 105 Yesterday, 06:09 AM
Last Post: Ace_V
   Plugin or Script help with Item menu, SKill menu, and Equip menu JayRay 3 364 11-22-2024, 07:02 PM
Last Post: JayRay
   Need help with my menu - Current issue is item grid layout LilyFrog 41 40,608 09-24-2018, 02:03 AM
Last Post: LilyFrog
   Special Items Separate Menu Diorm 41 43,581 02-10-2018, 06:06 PM
Last Post: Diorm
Question  Mog Menu script: help me stop the crazy picture movement during transitions Zachariad 4 10,110 05-31-2017, 05:10 AM
Last Post: Zachariad
Tongue  Healing Spell doesn't work right in Menu? Bounty Hunter Lani 8 12,753 01-15-2015, 07:45 PM
Last Post: Bounty Hunter Lani
   My Options Menu needs help firestalker 0 3,331 08-11-2014, 02:31 PM
Last Post: firestalker
   Vx Ace Custom Menu help? Skitzen 1 5,500 10-07-2013, 03:10 PM
Last Post: JayRay
   Dargor's Large Party script and shop menu Simon Greedwell 2 6,671 08-28-2013, 10:12 PM
Last Post: Simon Greedwell
   Help with Shop Menu [RPG Maker XP] JackMonty 6 13,200 05-23-2013, 10:14 AM
Last Post: JackMonty



Users browsing this thread: 2 Guest(s)