XP sprites in VXA?
#1
I seem to recall it being possible to use XP sized sprites in VX. I know the One Night series did so, somehow. Is it possible to do the same in VXA?
The most important lesson I learned from AD&D is this: Trolls are best killed with fire.

[Image: SP1-ResourceHunter.png]
Reply }
#2
Given the similarities between the two, the code should be nearly the same. Within Sprite_Character, XP divides a character sprite into a 4x4 set of sprites where both VX and VXAce divides it into 3x4 (if you have the appropriate $ symbol)

XP:
Code:
@cw = bitmap.width / 4
@ch = bitmap.height / 4

VX(ACE):
Code:
@cw = bitmap.width / 3
@ch = bitmap.height / 4

And then its a case of handling the pattern so the resting/standing pose is on the 1st frame of the sprites's animation and not the 2nd.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   question about sprites wider than 32px criz 3 8,060 05-26-2016, 08:49 PM
Last Post: DerVVulfman
Question Arranging sprites Bakunin 1 4,795 12-11-2013, 12:23 AM
Last Post: JayRay



Users browsing this thread: 1 Guest(s)