Game Performance
#21
Even then, the lights from Near Fantastica don't look the same as the ones from TimeKeeper's script.

The TimeKeeper lights are looking exactly like lights created with lightmaps. That's makes them so special for me and it's one of the reasons why I chose that script in the past.
But I didn't know it would causes that much trouble for the game's performance.
Really complicated situation.
Reply }
#22
Did you try Dynamic Light by Fabien : http://forum.chaos-project.com/index.php...284.0.html, config for event have light effect by using this script is more harder, but more optimize for performance depending on how you config for each event, ex: many flicker light events are more lag than normal light events, you can config how many frames to refresh the flicker for each specific event.
Or you may want an improved version this script by Heretic, but he put the script in the whole demo, just find it in demo by yourself : http://forum.chaos-project.com/index.php...682.0.html
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   Game Variables List for Copy/Paste JayRay 4 6,983 01-15-2015, 06:18 AM
Last Post: JayRay
   [RMXP]Game Over and Atoa Battle Status mishaps firestalker 8 10,899 08-07-2014, 01:59 AM
Last Post: firestalker
  Changing Window Styles in Game JackMonty 8 10,953 03-22-2013, 11:54 PM
Last Post: JackMonty
   Game help n2t4a6 11 14,662 04-21-2010, 06:42 AM
Last Post: n2t4a6
   Animated story on New Game... KDawg08 3 6,375 03-31-2010, 03:52 AM
Last Post: KDawg08



Users browsing this thread: 2 Guest(s)